Short: 4-Player Internet Tetris Game Author: jfriesne@ucsd.edu (Jeremy Friesner) Uploader: jfriesne ucsd edu (Jeremy Friesner) Type: comm/net Version: 1.13 Replaces: /comm/net/Netris1.12 Requires: Workbench 2.04+, AMarquee1.44+, AmiTCP3.0b+ (or compatible TCP stack) Architecture: m68k-amigaos ---------------------------------------------------------------- NETRIS V1.13 (Released 10/12/97) ---------------------------------------------------------------- A little Tetris game that lets you play against up to three friends simultaneously over the 'Net. Features sound effects, multitasking, in-game chat lines, and the ability to customize your own sounds so that when someone plays you, they hear YOUR sounds coming from your game! Note that all clients must have amarquee.library v44+ installed on their machines in order to run this game, and the server must have AMarqueed installed and enabled. Both amarquee.library and AMarqueed can be found in the AMarquee archive on Aminet: /comm/net/AMarquee1.44.lha. New in version 1.13: 1.13 : (Public Release 10/12/97) - Modified the scoring system so that each score addition is multiplied by the number of people playing. This should keep the high-score lists from being monopolized by "easy" single-player games. - Netris can now bind macros to the function keys (F1-F10). See the "MACRO ToolTypes" section for more info. - The Delete and Help keys now rotate the dropping piece left and right, respectively (and may be redefined to other uses--see below). - Made the piece control key bindings customizable. See the "KEY ToolTypes" section for more info. (Note that the SMALLDROP ToolType is obsolete! Use the customizable key binding ToolTypes to achieve the same effect.) - Made the default server for Netris be qamitrack.tibb.at. (The proprieter thinks his computer can handle this--we will see if it can! ;)) - Made the default user name be "Netris Newbie". This will encourage people to enter a better name quickly, I think. :) - Added more (commented out) example ToolTypes to the Netris icon. * Game state info is now allocated on the heap, instead of on the stack. This should keep Netris from using too much stack space.