Short: Development-system for AmigaOS & others Author: AndersK@gangstah.net (Anders Kjeldsen) Uploader: AndersK gangstah net (Anders Kjeldsen) Type: dev/c Architecture: m68k-amigaos GSys v2.0 by Anders Kjeldsen This is a bunch files containing C++ classes intented for AmigaOS and Windows. The whole system is in some ways based on the Java API. Each class has two files, a header and a cpp-file. If you want to use a class, you should just include the cpp-file. None of these classes are complete, many of them won't even compile correctly. This system has been developed on both Win32 and AmigaOS, and I've been a little bit lazy when it comes to updating the classes on the other platform. Often you'll see that I've missed out a #define GWINDOWS for instance. The reason why I put released this archive, is that I want help from other programmers who likes the idea behind this system and who'd like to help me make it more complete. Classes that works on amiga (none complete): ggraphics/GScreen ggraphics/GRequestDisplay gmisc/GTextHandler gmisc/GHTMLReader gmisc/GWordArchive (I think) gmisc/GSortNode gmisc/GChunkHandler (I think) gsystem/GError gsystem/GObject gsystem/GFile gsystem/GBuffer GBuffer is an example of a class that will either be obsolete OR heavily changed. The G3D-dir is neither usable. The classes aren't 50% complete, and they are so far based on based on the old system, which sucked more. But have a look, you might get the idea of how it might look like. the example source (gangstahsystem.cpp) is a program that loads a 256*256 32bit array from disk, and plots it on the screen. contact me at AndersK@gangstah.net