Short: Line-drawing lib for retro arcade games Author: Bill Kendrick, AmigaOS 4.0 compile by Spot / Up Rough Uploader: Varthall / Up Rough Type: dev/lib Version: 0.0.1 Architecture: ppc-amigaos >= 4.0.5 README for libcrtxy (CRT X-Y Library) http://libcrtxy.sf.net/ by Bill Kendrick July 29, 2008 - August 3, 2008 Version: 0.0.1 ---------------------------------------------------------------------- Purpose: "libcrtxy" is meant to allow game programmers to develop vector-graphics-style games like those from the late 1970s and early 1980s (some examples: 'Lunar Lander', 'Asteroids', 'Red Baron', 'Star Wars', 'BattleZone', 'Quantum', 'Boxing Bugs', 'Speed Freak', 'Star Castle', 'Black Widow', 'Star Trek', 'Tempest', and 'War of the Worlds'.*) It is named after the so-called "X-Y" arcade game displays, such as the "Quadrascan" (created by Wells Gardner) and "Amplifone" monitors used in Atari vector-based games.* I am creating this library with the intent to port a number of my own games (clones inspired by classic arcade games) to it: ICBM3D, Vectoroids, 3D Pong. Helper functions are also included for doing fixed-point math (useful since your canvas size is not necessarily your screen size, and can be used for sub-pixel movement) and trigonometry (since most vector-based games involve things rotating). * Names are trademarks of their respective trademark and copyright holders.