Short: (AGA) New version of dog3d Author: jasond@uk.ac.hw.cee (Jason G Doig) Uploader: jasond uk ac hw cee (Jason G Doig) Type: game/demo Architecture: m68k-amigaos This is an updated version of my texturemap demo. The curvy walls problem has been sorted, and it now gives you the frames per second count at the end of the demo. The speed should still be over 50fps on a Bog 1200. Because there is no double buffering, it may flicker when on a slow machine, as the frame count is around 60fps (pal). turning the caches OFF, may help as the frame count drops to nearer 50fps, which looks better. Dunno about NTSC machines (please mail me timings and machine specs - Don't just post news). Comments to the above address.