Short: A five level demo of a puzzle game. Author: Alex Aris & David Griffin Uploader: Mark Saunders (sussex01 sable ox ac uk) Type: game/misc Architecture: m68k-amigaos ---------------------------------------------------------------------- ------------------------------------------- | ... A Bounce Into The Unknown ... | ------------------------------------------- |-----------------------------------------| |------#####---#####--#######-######------| |-----###-###-###-###---###---###-###-----| |-----###-----###-###---###---###-###-----| |-----###-###-###-###---###---###-###-----| D E M O |------#####---#####--#######-###-###-----| D E M O |-----------------------------------------| Version |--#---#---#####--######--#######--#####--| Version |-###-###-###-###-###-###---###---###-###-| |-#######-#######-###-###---###---#######-| |-###-###-###-###-###-###---###---###-###-| |-###-###-###-###-###-###-#######-###-###-| |-----------------------------------------| ------------------------------------------- | (C)opyright Axle Productions 1991-1995 | ------------------------------------------- | Demo Release Date : Monday 5th June '95 | ------------------------------------------- ---------------------------------------------------------------------- ------------------------------------------ » Credits For CoinMania - The Demo « ------------------------------------------ Coding And Game Concept ........... David "The RavE" Griffin Graphics And Sound Effects ................ Alex "AxlE" Aris Level Design And Play Testing ..... David "The RavE" Griffin ---------------------------------------------------------------------- ------------------- ?¿? What's It All About ¿?¿ ------------------- The AIM of the game, is to collect all of the coins, avoiding the hazards that block your path, whilst you race against the clock. When you move off the tile you are presently on, it will crack and disappear, so that you will not be able to go back on yourself. You should head for the [X]-Tile (Four arrows that point inwards, they will animate when all of the coins have been collected), so that you can land on this Tile to complete the Level. There are further instructions on the HELP page, which can be accessed from the main menu. Use the flashing box to select the desired part, by moving the joystick left or right and then pressing fire. Alternatively you can use the mouse to select from the menu. To PAUSE the game, press [P] or the fire button on your joystick and to resume play press either [P] again or the fire button. Pressing [Esc] whilst in Pause Mode will Quit the Game. Either the Mouse or Joystick can be used to skip intermediate screens, but the game can only be played, using a joystick. ---------------------------------------------------------------------- ---------------- » Tile Information « ---------------- Coin : 10 Points for every one collected. Extra Life : Awarded on any level, but which ones? Bonus Time : Secret amount of seconds if collected. Glue : Will hold you stationary for five seconds. Arrow : If landed on, will bounce you in the direction it is currently pointing. Boing Bag : Will bounce you two tiles in your current direction. Dodgy Tile : Already cracked, will take your weight for about Five seconds. Solid Tile : Will allow you bounce on/off it as many times as wish, within the time limit. [X] Tile : You must land on this tile to complete the level, but first have collected all of the coins. ---------------------------------------------------------------------- --------------------------------- ... Demo Game Features ... --------------------------------- ... Five Full Playable Levels ... ... Sampled Sounds Effects ... ... Gorgeous 32 Colour Graphics ... ---------------------- ... Full Game Will Feature ... ---------------------- Fifty Levels Of Bouncing Action High Scores Saved For Future Posterity Choice Of Music Or Sound Effects In Game Use Of Available Extra Memory Help Page With Rules And Character Definition Cheats And Secret Codes Choice Of One Or Two Player Games PAL And NTSC Compatible Hard Drive Installable ---------------------------- ... Including Free Bonus Program ... ---------------------------- The Coin Mania Level Editor ---------------------------------------------------------------------- . The Official FULL Version of Coin Mania is available in July 1995 . ---------------------------------------------------------------------- » Programmed Using « ... Amos 1.35 + Compiler ... » Graphics Designed With « ... DPaint III ... » Sampled Sound FX « ... DSS Sound Sampler ... --------------------------------------------------------------------- Coin Mania should work on any Amiga with One Meg or more, Sorry 512k User's, if there are any left out there ... surely not ! It should also work on Kickstart 1.3, 2.0 and 3.0, hooray !!! NTSC modes have been included but not tested, they should work though, hopefully ! Please note that we cannot be held responsible for any damage caused to your hard drive or computer whilst installing Coin Mania or whilst playing it, its not that we don't care its just that we could not possibly afford to pay for any damage caused. Anyway ... ... Enjoy the Game Dude's and Dudette's ... ... The FULL Game costs 5 Pounds including Postage and Packing ... .. Cheques, Postal Orders, Bankers Drafts, Building Society Cheques .. Made Payable to : ALEX ARIS ... Orders outside the U.K. Please add 1 Pound to your order ... Your game will be dispatched to you within 28 days, allowing for cheque clearance etc. The FULL Game is not Public Domain and may not be sold or compiled on any media without consent of the authors. The FULL Game can only be obtained from us. Accept no copies or imitations. There is only one original Coin Mania from Axle Productions. ... Any useful/encouraging comments or orders can be sent to ... >---------------------------->» ... Axle Productions ... «<----------------------------< Alex Aris / David Griffin 2 Stile Road Headington Oxford OX3 8AQ England --- -=>» FIN «<=- --- ----------- !¡! AmIgA RuLeZ ¡!¡ -----------