Short: All-In-One edition of this Doom port Author: Various Uploader: panterhz yahoo no (Roger Håseth) Type: game/shoot Version: 1.0 Architecture: m68k-amigaos >= 3.0.0 --+ Introduction +-- Setting up a working install of DoomAttack can be a real PITA, especially if in-game music support is wanted. This usually involves downloading files from various places and copying them to the correct locations. In order of doing this, the user needs to follow various instructions that may somehow conflict with each other. This in turn can really be a bit confusing for most people. This is why I decided to make this All In One compilation, which includes DoomAttack 0.8 B4 by Georg Steger, MIDI_Instruments + doomsound.library 37.2 by Joseph Fenton, and DAMusic metal mods by Milan Fisera. All files were gathered from the following archives on Aminet: game/shoot/DoomAttack.lha game/shoot/ADoom_Instr.lha game/shoot/DoomSndLibs372.lha game/data/DAMusic.lha In addition to the above, this distribution also includes some game startup scripts and various Doom related icon sets created by me (Roger Håseth). You can see it all in action in this video: https://youtu.be/o3ufpUYPKDM --+ Requirements +-- Amiga with OS 3.0 and 68020 CPU as minimum AGA chipset or GFX card Some fast memory Doom WAD file(s) (see below) --+ Installation +-- Just copy the DoomAttack-AIO drawer to anywhere you like on your harddisk. You can also rename the drawer if you want to, but this is best done _before_ DoomAttack or DoomAttackPrefs is started. There are three versions of the DoomAttack executable: DoomAttack.020 DoomAttack.040 DoomAttack.060 Rename the one that best matches the CPU in your Amiga to DoomAttack (choose the 020 version for a 68030 CPU), the other two can just be deleted. If your Amiga has a 68060 CPU installed, you may also want to delete the original doomsound.library (in libs dir), and rename doomsound.library.060. Have in mind that if you want to do the above from Workbench, you might have to choose "Window > Show > All files" from the WB menu first. In case you don't like the default icons used, some alternative sets can be found in the Icons drawer. Here you must extract the wanted DoomIcons archive, and then simply copy the other icons over the original ones. If the icons only appears as some tiny squares, you should use one of the OldIcon sets instead. --+ Doom WAD files +-- You will of course need one or more WAD files as well, and this _must_ be the original MS-DOS ones. There are two types of these Doom WADs, where one type is the Demo (shareware) versions, and the other is the Full (commercial) versions. The former is easiest to find online, since they are the only WAD files that legally are free to distribute. For a Full version you will either have to buy the game (used), or you can try to find a torrent instead. One way to distinguish between the two types, is that the Demo versions are usually less than 10 MB in size, while the Full versions are more than 10 MB. Both types are also sometimes referred to as an IWAD (Internal WAD). When you have found some WADs, just copy them to the main DoomAttack-AIO drawer. DoomAttack will do different things depending upon the name of WAD being used, so it's really important that all WAD files have the correct names. Below is a list over all supported games, and what each WAD should be called: Game: File Name: --------------------------------------------------- Doom DOOM.WAD or DOOM1.WAD The Ultimate Doom DOOMU.WAD Doom II: Hell on Earth DOOM2.WAD or DOOM2F.WAD TNT: Evilution TNT.WAD The Plutonia Experiment PLUTONIA.WAD As an example of what can happen when using the wrong file name, I can take The Ultimate Doom. If it's called DOOM.WAD, the extra fourth episode (Thy Flesh Consumed) will not appear on the game menu, and selecting episode 2 or 3 will cause the game to exit with an error message. --+ Configuration +-- Before you can start playing, there is some configuration to do first. This can be done by editing the .doomrc file in a text editor, but it really is easiest to just use DoomAttackPrefs instead, which you can read about below. I have included my own personal .doomrc config file that you can try out if you like, or you can simply delete it and rename .doomrc-ORG instead. You can also reset to the defaults by selecting this option from DoomAttackPrefs menu. With my config, the game is controlled by using the keyboard and mouse, where the left & right cursor/arrow keys is Strafe, and up & down is Walk. Space bar is Use, and numeric 0 is Jump. With the mouse, left button is Fire and the right one is Walk. Vertical mouse movements is for Looking up & down, and horizontal is for Turning left & right. Here is what must be done in DoomAttackPrefs before you can begin playing: - Video - For the Screenmode setting, I will suggest that this is set to "ASK ON GAME STARTUP" for the time being. This will allow you to easily test different screenmodes. If your Amiga has a graphics card, you may just leave the C2P Routine box empty. Otherwise you must click the button next to it, which allows you to select a routine. Just navigate to the DoomAttackSupport/c2p drawer and select the c2p file that is most suitable for your Amiga. Have in mind that the two akiko ones are for CD32 only! - Audio - If you want in-game music in Doom, you have the choice between two plugins that can be used. This must be selected from the DoomAttackSupport/plugin drawer by clicking the Music Plugin button. The plugins are: DAMusic_DoomSndLibrary.plugin (for original Doom music) DAMusic_P61A.plugin (for P61A modules music) Have in mind that in-game music requires at least a fast 030 CPU. If you later decide to not use any music plugins, just clear the Music Plugin text box. For detailed explenation of using DoomAttackPrefs, read DoomAttack.Guide. Do also take a look at the Readme file since it contains some new/updated info. --+ Starting a Game +-- I have chosen to use scripts for starting the games, this is because it allows for various stuff to be setup before DoomAttack is launched. Just double-click one of the icons, or execute it from a Shell instead. With the latter you MUST remember to change directory to the one containing DoomAttack executable first. The script will first create and assign T: & Env: if they're not present, then another script called AddBuffDA will be run. This will add some extra buffers to the partition containing DoomAttack, which in turn speeds up the loading a bit. Here it will add the amount needed to make a total of 500 buffers. Next, DoomAttack will be run by using the wanted WAD file. If the Screenmode setting is set to "ASK ON GAME STARTUP", you must now choose a correct mode. Here you should select a Screenmode that's closest to 320x200 pixels, or if you want a native mode instead, choose PAL or NTSC Low Res. While playing, you can use the "+" and "-" keys to resize the window. Decrea- sing the window size helps if you think the gameplay is too slow. The F5 key can be used to turn Low detail mode on, which may also help with the speed. Pressing X key will toggle the crosshair, and holding down Shift first, will toggle the crosshair color. Use the Tab key to see the map. If you think DoomAttack is too slow, or your Amiga doesn't have enough free RAM available, you could try running it without Workbench being loaded. Just reboot while holding down both mouse buttons to enter Early Startup Screen, then click the "Boot With No Startup-Sequence" button. Now assuming that you have DoomAttack-AIO installed in a Games drawer on your Work: partition, all you have to do is for example enter the following: CD Work:Games/DoomAttack-AIO Doom2 PS! You might have to enter "Execute Doom2" instead. --+ Limitations +-- Back in the day, I used to have Doom and Doom2 in two seperate drawers, which also meant two DoomAttack installs with two different configurations. Since I really found this to be somewhat cumbersome, I decided to try making a setup where everything is included in one single drawer this time around, and the result of my efforts is this distribution. There is however one limitation with having all Doom related games in the same drawer, and this has to do with the game save files (doomsav#.dsg), which will be shared between all games. The problem is that you obviously cannot load a Doom gamesave in Doom2 (or vice-versa), so I will suggest that you somehow try to keep track of what gamesaves belong to which games. One way to do this, is by letting the first part of what you enter in the save slots identify what game it belongs to. For example: D1-Save, D2-Save, TNT-Save & Plut-Save. --+ Patch WAD files +-- After playing the original Doom games, you may then be interested in trying out some of the many third-party PWAD (Patch WAD) files out there. These PWADs replaces one or more levels in Doom and Doom2, and may even contain different graphics as well. Do have in mind however, that an original FULL IWAD (Internal WAD) version is required. Just copy the PWADs you download for Doom into DOOM1-PWADs drawer, and the ones for Doom2 into DOOM2-PWADs. Then start the Doom-PW or Doom2-PW script, which allows you to select a Patch WAD from a file requester. ------------------------------------------------------------------------------ For more info about this DoomAttack AIO compilation and other Amiga related projects, check out my website at: www.rhz1.com