Short: Engine for infocom Z-code games Author: Stefan Jokisch, David Griffith Uploader: Mathias 'Corto' Parnaudeau Type: game/text Version: 0.31a Architecture: ppc-amigaos ; ppc-morphos nfrotz is an engine for Infocom games (z5, z8, zblorb, ...). It originally uses the library ncurses. I started to port it because Daff (manager of the Amiga website Obligement) asked and it didn't seem so hard to compile it. But at that time, there were no easy and common library ncurses (it was just before pdcurses on OS4). This is why I started to write missing functions ... what did lead to a big part of the library. It was rather annoying because the ncurses API is crap and prehistoric but it is always a pleasure to see a working result. This version is compiled with my own acurses library but it should work using pdcurses too. I also validated acurses with the tetris-like game called tint. ORIGINAL README : NFROTZ V0.3 - An interpreter for all Infocom and other Z-machine games. Complies with standard 1.0 of Graham Nelson's specification. Originally written by Stefan Jokisch in 1995-1997. Ported to Unix by Galen Hazelwood. Reference code and Unix port currently maintained by David Griffith. Windows port by David Kinder. NFrotz is an ncurses-based synthesis of the Windows port with the Unix one, maintained by Michael Martin. - Compiles and runs on most common flavors of Unix, both open source and not. - Plays all Z-code games including V6. - Config files. - Configurable error checking. - Default use of the Quetzal file format. Command line option to use the old format. There are several differences between the old-style save format at Quetzal such that converting from old-style and Quetzal is difficult if not impossible. This also means you can't restore an old-style save and then save your game in Quetzal. - Blorb and iFiction support. - Full Unicode output on terminals that support it. - Distributed under the GNU Public License.