Short: Invasion Force v0.17 sources (SAS/C) Author: tlbelding@htcomp.net (Tony Belding) Uploader: tlbelding htcomp net (Tony Belding) Type: game/think Architecture: m68k-amigaos This is the source code for Invasion Force. The companion archive is IForce.lha, which contains the executable program. Invasion Force is a wargame patterned after the famous game of Empire. It was never really finished, and is only borderline playable in the current form. The game and sources have been freely available for some time, but was never uploaded to AmiNet until now due to its state of incompleteness. I am now (Jan 1999) providing it to the larger Amiga community as both a coding example and in the hopes someone might want to finish it up and make it really playable. Brannen Hough, Ed Snyder, and Lorne LaLiberte have also contributed materially to the program. I haven't contacted them recently; they may or may not be interested in continuing to work on it. Known problems include... * The map display is slow, except on high-spec Amigas. Graphics could also be improved. * Submarines sometimes don't work properly, due to the cheesy implementation where I made them invisible to certain other units. In fact, the game may crash if two opposing subs bump together. * There may be several problems with wrap-around maps. * The artificial intelligence (AI) "go to" function is extremely slow except over short distances, and it may sometimes send units in the wrong direction. All AI is in a primitive state. * Mines were never implemented. * Docs are in a primitive state. For example, the docs describe the old combat system in great detail, even though it has been replaced by something much better. The source code itself is the most complete existing manual. * Numerous other bugs and rough edges are sure to crop up.