apply_colormap          Apply a colormap to numerical data
bezier_path             Sample a Bezier curve from a control polygon
camera                  Create a camera specification
camera_auto             Auto-frame a camera to fit a mesh or vertex set
camera_fit_scene        Fit a camera to a whole scene
camera_orbit            Orbit a camera around an axis
clip_plane              Create a clip plane specification
colorbar_horizontal     Generate a horizontal colorbar image
colorbar_vertical       Generate a vertical colorbar image
compose_layout          Compose multiple images into a single figure
compute_vertex_normals
                        Compute per-vertex normals for a mesh
default_font            Path of the font used for text labels
diverging_colormap      Custom diverging colormap for neuroimaging
flip_uvs                Flip the texture coordinates of a mesh
                        vertically
font_info               Information about the font used for text labels
generate_arrow          Generate an arrow mesh
generate_axes           Generate XYZ axis arrows as cylinder meshes
generate_bbox           Generate a wireframe bounding box mesh
generate_cone           Generate a cone mesh
generate_cuboid         Generate a cuboid mesh
generate_cylinder       Generate a cylinder mesh
generate_multi_cylinders
                        Generate multiple cylinders as a single mesh
generate_multi_spheres
                        Generate multiple spheres as a single mesh
generate_plane          Generate a planar quad mesh
generate_pyramid        Generate a square pyramid mesh
generate_sphere         Generate a sphere mesh
generate_tetrahedron    Generate a tetrahedron mesh
generate_torus          Generate a torus mesh
generate_tube           Generate a tube (generalized cylinder) along a
                        path
generate_tubes          Generate multiple tubes as a single mesh
image_apply_contrast    Apply contrast adjustment to an image
image_crop              Crop an image to a rectangular region
image_crop_to_content   Crop an image to its content bounding box
image_grow              Grow an image by adding padding
image_merge             Merge two images side by side or stacked
image_rotate_90         Rotate an image by 90 degrees
image_scale             Scale an image (nearest-neighbour)
image_to_array          Convert a rendered image to an RGBA array
line_layer              Create a line layer (screen-space lines, no
                        geometry)
mesh_bbox               Compute the axis-aligned bounding box of a mesh
mesh_from_rgl           Convert an rgl tmesh3d to scimesh mesh format
mesh_to_rgl             Convert a scimesh mesh to rgl tmesh3d format
path_curvature          Curvature along a path
path_length             Length of a path
read_obj                Read a Wavefront OBJ file
read_ply                Read a Stanford PLY file
read_stl                Read an STL file
render_lines            Render line segments as thin cylinders
render_mesh             Render a 3D mesh to an image
render_options          Create render options
render_points           Render screen-space point primitives
render_scene            Render multiple meshes to an image
render_segments         Render line segments directly to an image
render_spheres          Render multiple spheres from point data
render_text             Render text labels to an image
render_triangles        Render raw triangles without index buffer
resample_path           Resample a path at a fixed arc length step
rotate_mesh             Rotate a mesh around an axis
scale_mesh              Scale a mesh uniformly or per-axis
scene                   Create a scene descriptor
scene_set_line_affects_bounds
                        Change whether line layers of a scene
                        contribute to its bounds
set_mesh_alpha          Set the transparency of a whole mesh
spline_path             Smooth curve through ordered 3D points
stack_horizontal        Stack images horizontally
stack_vertical          Stack images vertically
text_extent             Measure text
text_layer              Create a text label layer (2D annotations for a
                        scene)
transform_mesh          Apply a 4x4 transformation matrix to a mesh
translate_mesh          Translate a mesh
viridis_colormap        Viridis colormap
world_to_screen         Project world coordinates to image pixels
write_gltf              Write a scene or mesh list to a glTF file
write_png               Write a rendered image to a PNG file
write_stl               Write a mesh to an STL file
write_tga               Write a rendered image to a TGA file
