V1.0 - First Android Market release

TODO:
P1 - Add "number of steps" to the game layout (for solved mazes that is)
P1 - Implement DB migration
P1 - Create separate layout for landscape mode
P3 - Name unnamed numeric constants
P3 - Move strings into resources

Bugs:
- If started in landscape mode, the acceleration vector is not (always) corrected for rotation

V1.1 - Bugfix
P1 - Fix for autorotate environment
P1 - Fix mad props bug (only giv mad props if someone solves *all* the mazes)

V1.2 - Bugfix + speedup release

P1 - Fix reported bugs
P1 - Speed up the code according to suggestions at http://code.google.com/android/toolbox/performance.html
P1 - Major speed-up: separate Wall drawing from Ball drawing using FrameLayout
P2 - Add "high-scores" functionality (score = number of steps? time? or 1/(time * steps)?)
P3 - Add proper logging
P4 - Add icon for every level design
P4 - Correct indentation in .java files
P5 - Maybe we could do away with only BOTTOM and RIGHT walls (if boundaries are already handled as walls), but it's not that important


Planned future releases:
V2.0 - New features release
P1 - Add support for tilt puzzles: http://clickmazes.com/newtilt/ixtilt.htm

V3.0 - New features release
P1 - Add support for hexa-roll: http://clickmazes.com/spin/ixspin.htm

V4.0 - New features release
P1 - Add mazes from http://www.bekkoame.ne.jp/~ishmnn/java/java.html / "Maze" section
