
// Mesh Armor (1) -----------------------------------------------------------

ACTOR MeshArmor : HexenArmor
{
	+NOGRAVITY
	Health 0	// Armor class
	Inventory.Amount 0
	Inventory.PickupMessage "$TXT_ARMOR1"
	States
	{
	Spawn:
		AR_1 A -1
		Stop
	}
}
	
// Falcon Shield (2) --------------------------------------------------------

ACTOR FalconShield : HexenArmor
{
	+NOGRAVITY
	Health 1	// Armor class
	Inventory.Amount 0
	Inventory.PickupMessage "$TXT_ARMOR2"
	States
	{
	Spawn:
		AR_2 A -1
		Stop
	}
}

// Platinum Helm (3) --------------------------------------------------------

ACTOR PlatinumHelm : HexenArmor
{
	+NOGRAVITY
	Health 2	// Armor class
	Inventory.Amount 0
	Inventory.PickupMessage "$TXT_ARMOR3"
	States
	{
	Spawn:
		AR_3 A -1
		Stop
	}
}

// Amulet of Warding (4) ----------------------------------------------------

ACTOR AmuletOfWarding : HexenArmor
{
	+NOGRAVITY
	Health 3	// Armor class
	Inventory.Amount 0
	Inventory.PickupMessage "$TXT_ARMOR4"
	States
	{
	Spawn:
		AR_4 A -1
		Stop
	}
}

