

// Wind ---------------------------------------------------------------------

ACTOR SoundWind
{
	+NOBLOCKMAP
	+NOSECTOR
	+DONTSPLASH
	States
	{
	Spawn:
		TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
		Loop
	}
}

ACTOR SoundWindHexen : SoundWind
{
}


// Waterfall ----------------------------------------------------------------

ACTOR SoundWaterfall
{
	+NOBLOCKMAP
	+NOSECTOR
	+DONTSPLASH
	States
	{
	Spawn:
		TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
		Loop
	}
}
