#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

ifeq ($(strip $(TOOLCHAIN_DIR)),)
$(error "Please point TOOLCHAIN_DIR to your 3ds portlibs directory")
endif

ifeq ($(strip $(LIBLCF_DIR)),)
$(warning "LIBLCF_DIR not set. Ignore this warning when liblcf is in TOOLCHAIN_DIR")
LIBLCF_DIR := $(TOOLCHAIN_DIR)
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
#   If set to $(BUILD), it will statically link in the converted
#   files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
#   If not set, it attempts to use one of the following (in this order):
#     - <Project name>.png
#     - icon.png
#     - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET		:=	easyrpg-player
BUILD		:=	build
SOURCES		:=	../../src ../../src/platform/3ds
DATA		:=	data
INCLUDES	:=	../../src
GRAPHICS	:=	gfx
GFXBUILD	:=	$(BUILD)
ROMFS		:=	romfs
#GFXBUILD	:=	$(ROMFS)/gfx

APP_TITLE   	:=	EasyRPG Player
APP_DESCRIPTION	:=	Play your RPG Maker 2000/2003 games everywhere
APP_AUTHOR	:=	EasyRPG Team & Rinnegatamante

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft

CFLAGS	:=	-g0 -Wall -O2 -mword-relocations -fno-math-errno \
			-fomit-frame-pointer -flto -ffunction-sections \
			$(ARCH)

CFLAGS	+=	$(INCLUDE) -DARM11 -D_3DS -DNDEBUG \
			-DHAVE_FREETYPE -DHAVE_HARFBUZZ -DSUPPORT_AUDIO \
			-DHAVE_MPG123 -DHAVE_LIBSNDFILE -DHAVE_TREMOR \
			-DHAVE_XMP -DHAVE_WILDMIDI -DHAVE_OPUS \
			-DHAVE_LIBSPEEXDSP -DWANT_FASTWAV

CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++14

ASFLAGS	:=	-g $(ARCH)
LDFLAGS	=	-specs=3dsx.specs -g $(ARCH) -flto -Wl,-Map,$(notdir $*.map)

LIBS	:= -lcitro2d -lcitro3d -lctru \
		-llcf -lexpat -lpixman-1 -lpng -lz \
		-licuuc -licui18n -licudata \
		-lfreetype -lharfbuzz -lfreetype \
		-lmpg123 -lsndfile -lvorbisidec -lopusfile -lopus \
		-logg -lxmp-lite -lWildMidi -lspeexdsp -lm 

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:= $(TOOLCHAIN_DIR) $(LIBLCF_DIR) $(CTRULIB)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT	:=	$(CURDIR)/$(TARGET)
export TOPDIR	:=	$(CURDIR)

export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
			$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
			$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES	:=	$(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export T3XFILES		:=	$(GFXFILES:.t3s=.t3x)

export OFILES_SOURCES 	:=	$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export OFILES_BIN	:=	$(addsuffix .o,$(BINFILES)) \
			$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
			$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))

export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)

export HFILES	:=	$(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
			$(addsuffix .h,$(subst .,_,$(BINFILES))) \
			$(GFXFILES:.t3s=.h)

export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
			$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
			-I$(CURDIR)/$(BUILD) \
			-I$(TOOLCHAIN_DIR)/include/pixman-1 \
			-I$(TOOLCHAIN_DIR)/include/freetype2 \
			-I$(TOOLCHAIN_DIR)/include/libxmp-lite \
			-I$(TOOLCHAIN_DIR)/include/opus \
			-I$(LIBLCF_DIR)/include/liblcf

export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export _3DSXDEPS	:=	$(if $(NO_SMDH),,$(OUTPUT).smdh)

ifeq ($(strip $(ICON)),)
	icons := $(wildcard *.png)
	ifneq (,$(findstring $(TARGET).png,$(icons)))
		export APP_ICON := $(TOPDIR)/$(TARGET).png
	else
		ifneq (,$(findstring icon.png,$(icons)))
			export APP_ICON := $(TOPDIR)/icon.png
		endif
	endif
else
	export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_SMDH)),)
	export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif

ifneq ($(ROMFS),)
	export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif

.PHONY: all clean

#---------------------------------------------------------------------------------
all:
	@mkdir -p $(BUILD) $(GFXBUILD)
	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf


#---------------------------------------------------------------------------------
else

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx	:	$(OUTPUT).elf $(_3DSXDEPS)

$(OFILES_SOURCES) : $(HFILES)

$(OUTPUT).elf	:	$(OFILES)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o	%_bin.h :	%.bin
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	@$(bin2o)

# silent compiling
%.o: %.cpp
	@echo $(notdir $<)
	@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
.PRECIOUS	:	%.t3x
%.t3x.o	%_t3x.h :	%.t3x
#---------------------------------------------------------------------------------
	@$(bin2o)

#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
	$(eval CURBIN := $*.shbin)
	$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
	echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
	echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
	echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
	echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
	picasso -o $(CURBIN) $1
	bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef

%.shbin.o %_shbin.h : %.v.pica %.g.pica
	@echo $(notdir $^)
	@$(call shader-as,$^)

%.shbin.o %_shbin.h : %.v.pica
	@echo $(notdir $<)
	@$(call shader-as,$<)

%.shbin.o %_shbin.h : %.shlist
	@echo $(notdir $<)
	@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))

#---------------------------------------------------------------------------------
%.t3x	%.h	:	%.t3s
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	@tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x

-include $(DEPSDIR)/*.d

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
