OpenSceneGraph 3.6.5
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
 CosgPresentation::ActiveOperators
 Cosg::Program::ActiveVarInfo
 CosgUtil::AddRangeOperator
 CosgUtil::OperationArrayFunctor< AddRangeOperator >
 Cosg::ApplicationUsageProxy
 Cosg::State::ApplyModeProxyProxy helper class for applyig a model in a local scope, with the preivous value being resotred automatically on leaving the scope that proxy was created
 Cosg::State::ApplyTextureModeProxy
 Cosg::ArgumentParser
 CosgParticle::ParticleSystem::ArrayData
 Cosg::ArrayVisitor
 CosgUtil::OperationArrayFunctor< AddRangeOperator >
 CosgUtil::OperationArrayFunctor< MultiplyRangeOperator >
 Cosg::AttributeFunctorArrayVisitor
 CosgUtil::OperationArrayFunctor< T >
 Cosg::Camera::Attachment
 CosgUtil::RenderStage::Attachment
 Cosg::Drawable::AttributeFunctor
 CosgUtil::TransformAttributeFunctorFunctor for transforming a drawable's vertex and normal attributes by specified matrix
 Cosg::State::AttributeStack
 CosgSim::AzimRange
 CosgSim::AzimElevationSector
 CosgSim::AzimSector
 COpenThreads::Barrier
 Cosg::BarrierOperationBarrierOperation allows one to synchronize multiple GraphicsThreads with each other
 CosgDB::base64_decodestate
 CosgDB::base64_encodestate
 CosgDB::Base64decoder
 CosgDB::Base64encoder
 CosgDB::basic_type_wrapperBasic structure for custom runtime inheritance checking
 CosgDB::type_wrapper< T >Class template that checks inheritance between a given Object's class and a class defined at compile time through the template parameter T
 COpenThreads::Block
 Cosg::BlockAndFlushOperation
 Cosg::RefBlock
 Cosg::ReleaseContext_Block_MakeCurrentOperationReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, then blocks waiting for context to be released, once the block is release the context is re-acquired
 COpenThreads::BlockCount
 Cosg::EndOfDynamicDrawBlock
 Cosg::RefBlockCount
 Cosg::BoundingBoxImpl< VT >General purpose axis-aligned bounding box class for enclosing objects/vertices
 Cosg::BoundingSphereImpl< VT >General purpose bounding sphere class for enclosing nodes/objects/vertices
 Cosg::buffered_object< T >
 Cosg::buffered_value< T >Implements a simple buffered value for values that need to be buffered on a per graphics context basis
 Cosg::GLBufferObject::BufferEntry
 Cosg::BufferObjectProfile
 Cosg::CameraRenderOrderSortOpFunctor to assist with ordering cameras in the order they should be rendered in
 Cosg::CastAndScaleToFloatOperationConvenience method for making it easy to cast all pixel channels types to a unit float RGBA form
 CosgParticle::PrecipitationEffect::PrecipitationDrawable::Cell
 Cosg::ClampedLinearCostFunction1D
 CosgDB::ObjectCache::ClassComp
 CosgDB::ClassInterfaceClassInterface provides a general means of checking for supported properties of classes, and getting/setting those properties
 CosgAnimation::Timeline::Command
 CosgDB::SharedStateManager::CompareStateAttributes
 CosgDB::SharedStateManager::CompareStateSets
 CosgUtil::IncrementalCompileOperation::CompileList
 CosgTerrain::CompositeLayer::CompoundNameLayer
 Cosg::ConstArrayVisitor
 Cosg::ConstAttributeFunctorArrayVisitor
 Cosg::Drawable::ConstAttributeFunctor
 Cosg::ConstShapeVisitor
 Cosg::BuildShapeGeometryVisitorConvenience class for populating an Geometry with vertex, normals, texture coords and primitives that can render a Shape
 Cosg::ConstValueVisitor
 CosgDB::XmlNode::ControlMap
 CosgDB::XmlNode::Input
 Cosg::AnimationPath::ControlPoint
 CosgUtil::ConvertVec< InType, OutType, InSize, OutSize >
 CosgUtil::ConvertVec< InType, OutType, 2, 2 >
 CosgUtil::ConvertVec< InType, OutType, 2, 3 >
 CosgUtil::ConvertVec< InType, OutType, 2, 4 >
 CosgUtil::ConvertVec< InType, OutType, 3, 2 >
 CosgUtil::ConvertVec< InType, OutType, 3, 3 >
 CosgUtil::ConvertVec< InType, OutType, 3, 4 >
 CosgUtil::ConvertVec< InType, OutType, 4, 2 >
 CosgUtil::ConvertVec< InType, OutType, 4, 3 >
 CosgUtil::ConvertVec< InType, OutType, 4, 4 >
 Cosg::ConvexPlanarPolygonA class for representing components of convex clipping volumes
 CosgShadow::ConvexPolyhedron
 Cosg::CopyOpCopy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation
 Cosg::CullSettings
 Cosg::CameraCamera - is a subclass of Transform which represents encapsulates the settings of a Camera
 Cosg::CullStackA CullStack class which accumulates the current project, modelview matrices and the CullingSet
 Cosg::CollectOccludersVisitor
 CosgUtil::CullVisitorBasic NodeVisitor implementation for rendering a scene
 CosgUtil::SceneViewSceneView is deprecated, and is now just kept for backwards compatibility
 Cosg::Image::DataIteratorConvenience class for assisting the copying of image data when the image data isn't contiguous
 Cosg::State::DefineMap
 Cosg::State::DefineStack
 Cosg::DeleteHandlerClass for overriding the default delete behaviour so that users can implement their own object deletion schemes
 Cosg::depends_on< T, M >Template class to help enforce static initialization order
 CosgParticle::PrecipitationEffect::PrecipitationDrawable::DepthMatrixStartTime
 CosgUtil::dereference_clear
 CosgPresentation::dereference_less
 CosgUtil::dereference_less
 CosgParticle::DomainOperator::Domain
 Cosg::DrawArraysIndirectCommandDrawArraysCommand
 Cosg::DrawElementsIndirectCommandDefault implementation of IndirectCommandDrawElements DrawElementsCommand
 CosgUtil::DrawElementTypeSimplifier
 CosgUtil::EdgeCollector
 Cosg::ElapsedTimeHelper class for timing sections of code
 CosgSim::ElevationRange
 CosgSim::AzimElevationSector
 CosgSim::ElevationSector
 CosgSim::ElevationSliceHelper class for setting up and acquiring height above terrain intersections with terrain
 CosgWidget::Event
 CosgWidget::EventInterface
 CosgWidget::Widget
 CosgWidget::Frame::Border
 CosgWidget::Frame::Corner
 CosgWidget::Label
 CosgWidget::Input
 CosgWidget::NotifyWidget
 CosgWidget::NullWidget
 CosgWidget::Window::EmbeddedWindow
 CosgWidget::Window
 CosgWidget::Box
 CosgWidget::Canvas
 CosgWidget::Table
 CosgWidget::Frame
 CosgDB::ExternalFileWriterHelper allowing 'intelligent' writing of external files (images, shaders, etc.), regarding to a main file (a scene), especially in plugins
 CosgShadow::ConvexPolyhedron::Face
 Cosg::fast_back_stack< T >Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation
 CosgDB::FieldDeprecated
 CosgDB::FieldReaderDeprecated
 CosgDB::FieldReaderIteratorDeprecated
 CosgDB::InputDeprecated
 CosgDB::FileNameComparatorFunctor for helping sort filename in alphabetical and numerical order when using in conjunction with std::sort
 CosgPresentation::SlideShowConstructor::FontData
 Cosg::FrameBufferAttachment
 CosgShadow::ViewDependentShadowMap::Frustum
 CosgWidget::GeometryHintsHints structure that can be passed to PdfReader and VncClient classes to help guide them on what geometry to build
 CosgTerrain::GeometryPool::GeometryKey
 Cosg::ValueObject::GetValueVisitor
 Cosg::GetScalarValue< bool >
 Cosg::GetScalarValue< T >
 Cosg::GetScalarValue< bool >
 CosgText::Text::GlyphQuads
 CosgText::Text3D::GlyphRenderInfo
 CosgViewer::GraphicsHandleCarbonClass to encapsulate platform-specific OpenGL context handle variables
 CosgViewer::GraphicsHandleCocoaClass to encapsulate platform-specific OpenGL context handle variables
 CosgViewer::GraphicsHandleWin32Class to encapsulate platform-specific OpenGL context handle variables
 CosgViewer::GraphicsWindowWin32
 CosgViewer::PixelBufferWin32
 CosgViewer::GraphicsHandleX11Class to encapsulate platform-specific OpenGL context handle variables
 CosgViewer::GraphicsWindowX11
 CosgViewer::PixelBufferX11
 CosgViewer::GraphicsWindowFunctionProxy
 CosgGA::GUIActionAdapter
 CosgViewer::GraphicsWindowBase class for providing Windowing API agnostic access to creating and managing graphics window and events
 CosgViewer::GraphicsWindowEmbedded
 CosgViewer::GraphicsWindowWin32
 CosgViewer::GraphicsWindowX11
 CosgViewer::ViewView holds a single view on a scene, this view may be composed of one or more slave cameras
 CosgViewer::ViewerViewer holds a single view on to a single scene
 CosgSim::HeightAboveTerrain::HAT
 CosgSim::HeightAboveTerrainHelper class for setting up and acquiring height above terrain intersections with terrain
 CosgUtil::HitDeprecated
 Cstd::ifstream
 CosgDB::ifstream
 Cosg::ImageSequence::ImageData
 CosgPresentation::SlideShowConstructor::ImageData
 CosgAnimation::InBackFunction
 CosgAnimation::InBounceFunction
 CosgAnimation::InCircFunction
 CosgAnimation::InCubicFunction
 CIndexWeightList
 CosgAnimation::VertexInfluence
 CosgAnimation::InElasticFunction
 CosgAnimation::InExpoFunction
 CosgAnimation::InOutBackFunction
 CosgAnimation::InOutBounceFunction
 CosgAnimation::InOutCircFunction
 CosgAnimation::InOutCubicFunction
 CosgAnimation::InOutElasticFunction
 CosgAnimation::InOutExpoFunction
 CosgAnimation::InOutQuadFunction
 CosgAnimation::InOutQuartFunction
 CosgAnimation::InOutSineFunction
 CosgDB::InputStream
 CosgAnimation::InQuadFunction
 CosgAnimation::InQuartFunctionQuart function
 CosgAnimation::InSineFunction
 CosgUtil::LineSegmentIntersector::Intersection
 CosgUtil::PlaneIntersector::Intersection
 CosgUtil::PolytopeIntersector::Intersection
 CosgUtil::RayIntersector::Intersection
 CosgDB::IntLookup
 Cosg::KdTree::KdNode
 CosgAnimation::Keyframe
 CosgAnimation::TemplateKeyframe< Vec3Packed >
 CosgAnimation::TemplateKeyframe< float >
 CosgAnimation::TemplateKeyframe< double >
 CosgAnimation::TemplateKeyframe< osg::Vec2 >
 CosgAnimation::TemplateKeyframe< osg::Vec3 >
 CosgAnimation::TemplateKeyframe< osg::Vec3us >
 CosgAnimation::TemplateKeyframe< osg::Vec4 >
 CosgAnimation::TemplateKeyframe< osg::Quat >
 CosgAnimation::TemplateKeyframe< osg::Matrixf >
 CosgAnimation::TemplateKeyframe< FloatCubicBezier >
 CosgAnimation::TemplateKeyframe< DoubleCubicBezier >
 CosgAnimation::TemplateKeyframe< Vec2CubicBezier >
 CosgAnimation::TemplateKeyframe< Vec3CubicBezier >
 CosgAnimation::TemplateKeyframe< Vec4CubicBezier >
 CosgAnimation::TemplateKeyframe< T >
 CosgUtil::LessDepthSortFunctor
 CosgParticle::PrecipitationEffect::PrecipitationDrawable::LessFunctor
 CosgSim::LightPoint
 CosgShadow::LightSpacePerspectiveShadowMapAlgorithm
 CosgAnimation::LinearFunctionLinear function
 CosgSim::LineOfSightHelper class for setting up and acquiring line of sight intersections with terrain
 CLocalBoneIDWeight
 CosgAnimation::RigTransformSoftware::BonePtrWeight
 CosgSim::LineOfSight::LOS
 Cosg::MakeStringConvinience class for building std::string using stringstream
 Cstd::map
 CosgAnimation::VertexInfluenceMap
 Cosg::Matrixd
 Cosg::RefMatrixd
 Cosg::Matrixf
 Cosg::RefMatrixf
 CosgUtil::CullVisitor::MatrixPlanesDrawables
 Cosg::MatrixTemplate< T, RowN, ColN >
 Cosg::Matrix2Template< float >
 Cosg::Matrix2Template< double >
 Cosg::Matrix2x3Template< float >
 Cosg::Matrix2x3Template< double >
 Cosg::Matrix2x4Template< float >
 Cosg::Matrix2x4Template< double >
 Cosg::Matrix3Template< float >
 Cosg::Matrix3Template< double >
 Cosg::Matrix3x2Template< float >
 Cosg::Matrix3x2Template< double >
 Cosg::Matrix3x4Template< float >
 Cosg::Matrix3x4Template< double >
 Cosg::Matrix4x2Template< float >
 Cosg::Matrix4x2Template< double >
 Cosg::Matrix4x3Template< float >
 Cosg::Matrix4x3Template< double >
 Cosg::MatrixTemplate< T, 2, 2 >
 Cosg::Matrix2Template< T >
 Cosg::MatrixTemplate< T, 2, 3 >
 Cosg::Matrix2x3Template< T >
 Cosg::MatrixTemplate< T, 2, 4 >
 Cosg::Matrix2x4Template< T >
 Cosg::MatrixTemplate< T, 3, 2 >
 Cosg::Matrix3x2Template< T >
 Cosg::MatrixTemplate< T, 3, 3 >
 Cosg::Matrix3Template< T >
 Cosg::MatrixTemplate< T, 3, 4 >
 Cosg::Matrix3x4Template< T >
 Cosg::MatrixTemplate< T, 4, 2 >
 Cosg::Matrix4x2Template< T >
 Cosg::MatrixTemplate< T, 4, 3 >
 Cosg::Matrix4x3Template< T >
 CMinimalBoundsBaseClass
 CosgShadow::ProjectionShadowMap< MinimalBoundsBaseClass, ShadowProjectionAlgorithmClass >
 Cosg::MixinVector< ValueT >MixinVector is a base class that allows inheritance to be used to easily emulate derivation from std::vector but without introducing undefined behaviour through violation of virtual destructor rules
 Cosg::TemplateArray< GLfloat, Array::FloatArrayType, 1, GL_FLOAT >
 Cosg::TemplateArray< GLdouble, Array::DoubleArrayType, 1, GL_DOUBLE >
 Cosg::TemplateArray< Vec2b, Array::Vec2bArrayType, 2, GL_BYTE >
 Cosg::TemplateArray< Vec3b, Array::Vec3bArrayType, 3, GL_BYTE >
 Cosg::TemplateArray< Vec4b, Array::Vec4bArrayType, 4, GL_BYTE >
 Cosg::TemplateArray< Vec2s, Array::Vec2sArrayType, 2, GL_SHORT >
 Cosg::TemplateArray< Vec3s, Array::Vec3sArrayType, 3, GL_SHORT >
 Cosg::TemplateArray< Vec4s, Array::Vec4sArrayType, 4, GL_SHORT >
 Cosg::TemplateArray< Vec2i, Array::Vec2iArrayType, 2, GL_INT >
 Cosg::TemplateArray< Vec3i, Array::Vec3iArrayType, 3, GL_INT >
 Cosg::TemplateArray< Vec4i, Array::Vec4iArrayType, 4, GL_INT >
 Cosg::TemplateArray< Vec2ub, Array::Vec2ubArrayType, 2, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec3ub, Array::Vec3ubArrayType, 3, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec4ub, Array::Vec4ubArrayType, 4, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec2us, Array::Vec2usArrayType, 2, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec3us, Array::Vec3usArrayType, 3, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec4us, Array::Vec4usArrayType, 4, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec2ui, Array::Vec2uiArrayType, 2, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec3ui, Array::Vec3uiArrayType, 3, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec4ui, Array::Vec4uiArrayType, 4, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec2, Array::Vec2ArrayType, 2, GL_FLOAT >
 Cosg::TemplateArray< Vec3, Array::Vec3ArrayType, 3, GL_FLOAT >
 Cosg::TemplateArray< Vec4, Array::Vec4ArrayType, 4, GL_FLOAT >
 Cosg::TemplateArray< Vec2d, Array::Vec2dArrayType, 2, GL_DOUBLE >
 Cosg::TemplateArray< Vec3d, Array::Vec3dArrayType, 3, GL_DOUBLE >
 Cosg::TemplateArray< Vec4d, Array::Vec4dArrayType, 4, GL_DOUBLE >
 Cosg::TemplateArray< Matrixf, Array::MatrixArrayType, 16, GL_FLOAT >
 Cosg::TemplateArray< Matrixd, Array::MatrixdArrayType, 16, GL_DOUBLE >
 Cosg::TemplateArray< Quat, Array::QuatArrayType, 4, GL_DOUBLE >
 Cosg::TemplateIndexArray< GLbyte, Array::ByteArrayType, 1, GL_BYTE >
 Cosg::TemplateIndexArray< GLshort, Array::ShortArrayType, 1, GL_SHORT >
 Cosg::TemplateIndexArray< GLint, Array::IntArrayType, 1, GL_INT >
 Cosg::TemplateIndexArray< GLuint64, Array::UInt64ArrayType, 1, GL_UNSIGNED_INT64_ARB >
 Cosg::TemplateIndexArray< GLint64, Array::Int64ArrayType, 1, GL_INT64_ARB >
 CosgAnimation::TemplateKeyframeContainer< typename SamplerType::KeyframeType >
 CosgAnimation::TemplateKeyframeContainer< float >
 CosgAnimation::TemplateKeyframeContainer< double >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec2 >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec3 >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec3us >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec4 >
 CosgAnimation::TemplateKeyframeContainer< osg::Quat >
 CosgAnimation::TemplateKeyframeContainer< osg::Matrixf >
 CosgAnimation::TemplateKeyframeContainer< FloatCubicBezier >
 CosgAnimation::TemplateKeyframeContainer< DoubleCubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec2CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec3CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec4CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< KeyframeType >
 Cosg::MixinVector< DrawArraysIndirectCommand >
 Cosg::DefaultIndirectCommandDrawArraysDefault implementation of IndirectCommandDrawArrays DefaultIndirectCommandDrawArrays to be hosted on GPU
 Cosg::MixinVector< DrawElementsIndirectCommand >
 Cosg::DefaultIndirectCommandDrawElementsVector of DrawElementsCommand to be hosted on GPU
 Cosg::MixinVector< GLsizei >
 Cosg::DrawArrayLengths
 Cosg::MixinVector< GLubyte >
 Cosg::TemplateIndexArray< GLubyte, Array::UByteArrayType, 1, GL_UNSIGNED_BYTE >
 Cosg::DrawElementsIndirectUByteThe DrawElementsIndirectUByte PrimitiveSet
 Cosg::MultiDrawElementsIndirectUByte
 Cosg::DrawElementsUByte
 Cosg::MixinVector< GLuint >
 Cosg::TemplateIndexArray< GLuint, Array::UIntArrayType, 1, GL_UNSIGNED_INT >
 Cosg::DrawElementsIndirectUIntThe DrawElementsIndirectUInt PrimitiveSet
 Cosg::MultiDrawElementsIndirectUInt
 Cosg::DrawElementsUInt
 Cosg::MixinVector< GLushort >
 Cosg::TemplateIndexArray< GLushort, Array::UShortArrayType, 1, GL_UNSIGNED_SHORT >
 Cosg::DrawElementsIndirectUShortThe DrawElementsIndirectUShort PrimitiveSet
 Cosg::MultiDrawElementsIndirectUShortThe MultiDrawElementsIndirect PrimitiveSets
 Cosg::DrawElementsUShort
 Cosg::MixinVector< osg::ref_ptr< StackedTransformElement > >
 CosgAnimation::StackedTransform
 Cosg::MixinVector< ShapeAttribute >
 CosgSim::ShapeAttributeList
 Cosg::MixinVector< T >
 Cosg::TemplateArray< T, ARRAYTYPE, DataSize, DataType >A concrete array holding elements of type T
 Cosg::TemplateIndexArray< T, ARRAYTYPE, DataSize, DataType >
 Cosg::MixinVector< TemplateKeyframe< T > >
 CosgAnimation::TemplateKeyframeContainer< T >
 Cosg::MixinVector< TemplateKeyframe< Vec3Packed > >
 CosgAnimation::TemplateKeyframeContainer< Vec3Packed >
 CosgAnimation::TemplateKeyframeContainer< Vec3Packed >
 CosgPresentation::SlideShowConstructor::ModelData
 Cosg::State::ModeStack
 Cosg::StateAttribute::ModeUsage
 CosgAnimation::MorphGeometry::MorphTarget
 CosgUtil::MultiplyRangeOperator
 CosgUtil::OperationArrayFunctor< MultiplyRangeOperator >
 CosgVolume::CompositeLayer::NameLayer
 CosgUtil::Tessellator::NewVertex
 Cosg::NodeAcceptOpConvenience functor for assisting visiting of arrays of osg::Node's
 CosgDB::ExternalFileWriter::ObjectData
 CosgDB::ObjectGLenum
 CosgDB::ObjectMark
 CosgDB::ObjectProperty
 CosgDB::ObjectWrapperAssociate
 Cosg::ObserverObserver base class for tracking when objects are unreferenced (their reference count goes to 0) and are being deleted
 Cosg::IdentifierUnique Identifier class to help with efficiently comparing road classification or region via pointers
 CosgTerrain::TerrainTechnique
 CosgTerrain::DisplacementMappingTechnique
 CosgTerrain::GeometryTechnique
 Cosg::observer_ptr< T >Smart pointer for observed objects, that automatically set pointers to them to null when they are deleted
 Cosg::ObserverNodePathObserverNodePath is an observer class for tracking changes to a NodePath, that automatically invalidates it when nodes are deleted
 Cstd::ofstream
 CosgDB::ofstream
 CosgDB::OutputDeprecated
 CosgUtil::OptimizerTraverses scene graph to improve efficiency
 CosgAnimation::OutBackFunction
 CosgAnimation::OutBounceFunction
 CosgAnimation::OutCircFunction
 CosgAnimation::OutCubicFunctionCubic function
 CosgAnimation::OutElasticFunctionElastic function
 CosgAnimation::OutExpoFunction
 CosgDB::OutputStream
 CosgAnimation::OutQuadFunctionQuad function
 CosgAnimation::OutQuartFunction
 CosgAnimation::OutSineFunction
 Cstd::pair
 CosgAnimation::VertexInfluenceMap::VertexGroupMap a set of boneinfluence to a list of vertex indices sharing this set
 Cosg::ArgumentParser::Parameter
 CosgDB::ParameterOutput
 CosgParticle::ParticleImplementation of a particle
 CosgUtil::PerlinNoise
 Cosg::PagedLOD::PerRangeData
 Cosg::PixelStorageModes
 CosgDB::ImageOptions::PixelWindowPixelWindow stores the window (in exact pixels) from the overall imagery from which to extract the osg::Image
 Cosg::PlaneA plane class
 Cosg::InfinitePlaneDeprecated
 CosgDB::PluginFunctionProxy
 CosgManipulator::PointerInfo
 Cosg::PolytopeA Polytope class for representing convex clipping volumes made up of a set of planes
 CosgShadow::DebugShadowMap::ViewData::PolytopeGeometry
 CosgPresentation::SlideShowConstructor::PositionData
 CosgParticle::PrecipitationEffect::PrecipitationDrawableSet
 Cosg::PrimitiveFunctorA PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG
 Cosg::TemplatePrimitiveFunctor< T >Provides access to the primitives that compose an osg::Drawable
 Cosg::TriangleFunctor< T >Provides access to the triangles that compose an osg::Drawable
 CosgUtil::StatisticsStatistics base class
 Cosg::PrimitiveIndexFunctor
 Cosg::TemplatePrimitiveIndexFunctor< T >Provides access to the primitives that compose an osg::Drawable
 Cosg::TriangleIndexFunctor< T >
 Cosg::TriangleLinePointIndexFunctor< T >
 CosgUtil::ReversePrimitiveFunctor
 CosgPresentation::PropertyReader
 CosgVolume::PropertyVisitor
 CosgVolume::CollectPropertiesVisitor
 CosgFX::Registry::Proxy
 CosgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture
 Cosg::PushPopObject
 Cosg::PushPopValue
 CosgUtil::SceneGraphBuilder::QuadricState
 Cosg::QuatA quaternion class
 Cosg::QueryGeometry::QueryResult
 CosgParticle::range< ValueType >A simple struct template useful to store ranges of values as min/max pairs
 CosgDB::ImageOptions::RatioWindowRatioWindow stores the window (as ratios of 0.0 to 1.0) from the overall imagery from which to extract the osg::Image
 CosgDB::ReaderWriter::ReadResult
 Cosg::StateAttribute::ReassignToParentsHelper class that make is easy to handle changes in a member value
 Cosg::ref_ptr< T >Smart pointer for handling referenced counted objects
 Cosg::ReferencedBase class for providing reference counted objects
 Cosg::ApplicationUsage
 Cosg::AttributeDispatch
 Cosg::AttributeDispatchersHelper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry
 Cosg::CullSettings::ClampProjectionMatrixCallbackCallback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values
 Cosg::CullingSetA CullingSet class which contains a frustum and a list of occluders
 Cosg::DisplaySettingsDisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing
 Cosg::FrameStampClass which encapsulates the frame number, reference time and calendar time of specific frame, used to synchronize operations on the scene graph and other machines when using a graphics cluster
 Cosg::GLBufferObjectSet
 Cosg::GLExtensionsMain GLExtensions class for managing OpenGL extensions per graphics context
 Cosg::GeometryCostEstimator
 Cosg::GraphicsContext::ResizedCallback
 Cosg::GraphicsContext::SwapCallback
 Cosg::SyncSwapBuffersCallback
 Cosg::GraphicsContext::TraitsGraphicsContext Traits object provides the specification of what type of graphics context is required
 Cosg::GraphicsContext::WindowingSystemInterfaceCallback to be implemented to provide access to Windowing API's ability to create Windows/pbuffers
 Cosg::GraphicsContext::WindowingSystemInterfaces
 Cosg::GraphicsCostEstimator
 Cosg::GraphicsObject
 Cosg::GLBufferObject
 Cosg::Program::ProgramObjects
 Cosg::Texture::TextureObject
 Cosg::GraphicsObjectManager
 Cosg::ContextData
 Cosg::GLBufferObjectManager
 Cosg::GLObjectManager
 Cosg::GLFrameBufferObjectManager
 Cosg::GLRenderBufferManager
 Cosg::TextureObjectManager
 Cosg::IdentifierUnique Identifier class to help with efficiently comparing road classification or region via pointers
 Cosg::Image::DimensionsChangedCallback
 Cosg::LineSegmentLineSegment class for representing a line segment
 Cosg::NodeVisitor::DatabaseRequestHandlerCallback for managing database paging, such as generated by PagedLOD nodes
 CosgDB::DatabasePagerDatabase paging class which manages the loading of files in a background thread, and synchronizing of loaded models with the main scene graph
 Cosg::NodeVisitor::ImageRequestHandlerCallback for managing image paging, such as generated by PagedLOD nodes
 CosgDB::ImagePager
 Cosg::NotifyHandlerHandler processing output of notification stream
 Cosg::StandardNotifyHandlerRedirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN)
 Cosg::ObjectBase class/standard interface for objects which require IO support, cloning and reference counting
 Cosg::AnimationPathAnimationPath encapsulates a time varying transformation pathway
 Cosg::AudioSinkPure virtual AudioSink bass class that is used to connect the audio system with AudioStreams
 Cosg::AudioStreamPure virtual AudioStream base class
 Cosg::BufferData
 Cosg::BufferTemplate< std::vector< T > >BufferTemplate specialization for std::vector
 Cosg::Array
 Cosg::TemplateArray< GLfloat, Array::FloatArrayType, 1, GL_FLOAT >
 Cosg::TemplateArray< GLdouble, Array::DoubleArrayType, 1, GL_DOUBLE >
 Cosg::TemplateArray< Vec2b, Array::Vec2bArrayType, 2, GL_BYTE >
 Cosg::TemplateArray< Vec3b, Array::Vec3bArrayType, 3, GL_BYTE >
 Cosg::TemplateArray< Vec4b, Array::Vec4bArrayType, 4, GL_BYTE >
 Cosg::TemplateArray< Vec2s, Array::Vec2sArrayType, 2, GL_SHORT >
 Cosg::TemplateArray< Vec3s, Array::Vec3sArrayType, 3, GL_SHORT >
 Cosg::TemplateArray< Vec4s, Array::Vec4sArrayType, 4, GL_SHORT >
 Cosg::TemplateArray< Vec2i, Array::Vec2iArrayType, 2, GL_INT >
 Cosg::TemplateArray< Vec3i, Array::Vec3iArrayType, 3, GL_INT >
 Cosg::TemplateArray< Vec4i, Array::Vec4iArrayType, 4, GL_INT >
 Cosg::TemplateArray< Vec2ub, Array::Vec2ubArrayType, 2, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec3ub, Array::Vec3ubArrayType, 3, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec4ub, Array::Vec4ubArrayType, 4, GL_UNSIGNED_BYTE >
 Cosg::TemplateArray< Vec2us, Array::Vec2usArrayType, 2, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec3us, Array::Vec3usArrayType, 3, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec4us, Array::Vec4usArrayType, 4, GL_UNSIGNED_SHORT >
 Cosg::TemplateArray< Vec2ui, Array::Vec2uiArrayType, 2, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec3ui, Array::Vec3uiArrayType, 3, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec4ui, Array::Vec4uiArrayType, 4, GL_UNSIGNED_INT >
 Cosg::TemplateArray< Vec2, Array::Vec2ArrayType, 2, GL_FLOAT >
 Cosg::TemplateArray< Vec3, Array::Vec3ArrayType, 3, GL_FLOAT >
 Cosg::TemplateArray< Vec4, Array::Vec4ArrayType, 4, GL_FLOAT >
 Cosg::TemplateArray< Vec2d, Array::Vec2dArrayType, 2, GL_DOUBLE >
 Cosg::TemplateArray< Vec3d, Array::Vec3dArrayType, 3, GL_DOUBLE >
 Cosg::TemplateArray< Vec4d, Array::Vec4dArrayType, 4, GL_DOUBLE >
 Cosg::TemplateArray< Matrixf, Array::MatrixArrayType, 16, GL_FLOAT >
 Cosg::TemplateArray< Matrixd, Array::MatrixdArrayType, 16, GL_DOUBLE >
 Cosg::TemplateArray< Quat, Array::QuatArrayType, 4, GL_DOUBLE >
 Cosg::IndexArray
 Cosg::TemplateIndexArray< GLbyte, Array::ByteArrayType, 1, GL_BYTE >
 Cosg::TemplateIndexArray< GLshort, Array::ShortArrayType, 1, GL_SHORT >
 Cosg::TemplateIndexArray< GLint, Array::IntArrayType, 1, GL_INT >
 Cosg::TemplateIndexArray< GLubyte, Array::UByteArrayType, 1, GL_UNSIGNED_BYTE >
 Cosg::TemplateIndexArray< GLushort, Array::UShortArrayType, 1, GL_UNSIGNED_SHORT >
 Cosg::TemplateIndexArray< GLuint, Array::UIntArrayType, 1, GL_UNSIGNED_INT >
 Cosg::TemplateIndexArray< GLuint64, Array::UInt64ArrayType, 1, GL_UNSIGNED_INT64_ARB >
 Cosg::TemplateIndexArray< GLint64, Array::Int64ArrayType, 1, GL_INT64_ARB >
 Cosg::TemplateIndexArray< T, ARRAYTYPE, DataSize, DataType >
 Cosg::TemplateArray< T, ARRAYTYPE, DataSize, DataType >A concrete array holding elements of type T
 Cosg::BufferTemplate< T >Template buffer class to be used with a struct as template parameter
 Cosg::BufferTemplate< std::vector< T > >BufferTemplate specialization for std::vector
 Cosg::ImageImage class for encapsulating the storage texture image data
 Cosg::ImageStreamImage Stream class
 Cosg::ImageSequenceImage Buffer class
 CosgText::Glyph
 CosgWidget::BrowserImagePure virtual base class that provides the browser interface for integration with 3rd party implementations
 CosgWidget::PdfImagePure virtual base class for interfacing with implementation of PDF reader
 CosgWidget::VncImagePure virtual base class for VncImage that is sublcassed by vnc plugin to provide the actual implementation
 Cosg::IndirectCommandDrawArraysCommon interface for IndirectCommandDrawArrayss
 Cosg::DefaultIndirectCommandDrawArraysDefault implementation of IndirectCommandDrawArrays DefaultIndirectCommandDrawArrays to be hosted on GPU
 Cosg::IndirectCommandDrawElements
 Cosg::DefaultIndirectCommandDrawElementsVector of DrawElementsCommand to be hosted on GPU
 Cosg::PrimitiveSet
 Cosg::DrawArrayLengths
 Cosg::DrawArrays
 Cosg::DrawArraysIndirectThe MultiDrawArraysIndirect PrimitiveSet
 Cosg::MultiDrawArraysIndirectThe MultiDrawArraysIndirect PrimitiveSet
 Cosg::DrawElements
 Cosg::DrawElementsIndirectThe DrawElementsIndirect base PrimitiveSet
 Cosg::DrawElementsIndirectUByteThe DrawElementsIndirectUByte PrimitiveSet
 Cosg::DrawElementsIndirectUIntThe DrawElementsIndirectUInt PrimitiveSet
 Cosg::DrawElementsIndirectUShortThe DrawElementsIndirectUShort PrimitiveSet
 Cosg::DrawElementsUByte
 Cosg::DrawElementsUInt
 Cosg::DrawElementsUShort
 Cosg::MultiDrawArrays
 Cosg::BufferData::ModifiedCallback
 Cosg::BufferObject
 Cosg::AtomicCounterBufferObject
 Cosg::DrawIndirectBufferObject
 Cosg::ElementBufferObject
 Cosg::PixelBufferObject
 Cosg::PixelDataBufferObjectThis object represent a general class of pixel buffer objects, which are capable of allocating buffer object (memory) on the GPU
 Cosg::ShaderStorageBufferObject
 Cosg::UniformBufferObject
 Cosg::VertexBufferObject
 Cosg::Callback
 Cosg::CallbackObjectCallback for attaching a script to a Node's via there UserDataContainer for the purpose of overriding class methods within scripts
 CosgUI::CloseCallback
 CosgUI::HandleCallback
 CosgUI::DragCallback
 Cosg::Camera::DrawCallbackDraw callback for custom operations
 CosgPresentation::CompileSlideCallback
 CosgShadow::MinimalDrawBoundsShadowMap::CameraPostDrawCallback
 Cosg::DrawableCullCallback
 Cosg::ClusterCullingCallbackImplements cluster culling to cull back facing subgraphs and drawables
 CosgViewer::InteractiveImageHandlerInteractiveImage is an event handler that computes the mouse coordinates in an images coordinate frame and then passes keyboard and mouse events to it
 Cosg::DrawableEventCallback
 CosgGA::EventHandlerEventHandler is base class for adding handling of events, either as node event callback, drawable event callback or an event handler attached directly to the view(er)
 CosgGA::GUIEventHandlerGUIEventHandler provides a basic interface for any class which wants to handle a GUI Events
 CosgAnimation::StatsHandlerEvent handler for adding on screen stats reporting to Viewers
 CosgGA::CameraManipulatorCameraManipulator is an abstract base class defining the interface, and a certain amount of default functionality, for classes which wish to control OSG cameras in response to GUI events
 CosgGA::AnimationPathManipulator
 CosgGA::CameraViewSwitchManipulator
 CosgGA::DriveManipulatorDriveManipulator is a camera manipulator which provides drive-like functionality
 CosgGA::KeySwitchMatrixManipulatorKeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key
 CosgGA::SphericalManipulator
 CosgGA::StandardManipulatorStandardManipulator class provides basic functionality for user controlled manipulation
 CosgGA::FirstPersonManipulatorFirstPersonManipulator is base class for camera control based on position and orientation of camera, like walk, drive, and flight manipulators
 CosgGA::FlightManipulatorFlightManipulator is a CameraManipulator which provides flight simulator-like updating of the camera position & orientation
 CosgGA::OrbitManipulatorOrbitManipulator is base class for camera control based on focal center, distance from the center, and orientation of distance vector to the eye
 CosgGA::NodeTrackerManipulator
 CosgGA::TerrainManipulator
 CosgGA::TrackballManipulator
 CosgGA::MultiTouchTrackballManipulator
 CosgGA::UFOManipulatorA UFO manipulator driven with keybindings
 CosgGA::StateSetManipulatorExperimental class, not been looked at for a while, but which will be returned to at some point :-\
 CosgPresentation::KeyEventHandler
 CosgPresentation::PickEventHandler
 CosgPresentation::PropertyEventCallback
 CosgPresentation::SlideEventHandler
 CosgViewer::HelpHandlerEvent handler for adding on screen help to Viewers
 CosgViewer::InteractiveImageHandlerInteractiveImage is an event handler that computes the mouse coordinates in an images coordinate frame and then passes keyboard and mouse events to it
 CosgViewer::KeystoneHandler
 CosgViewer::LODScaleHandlerEvent handler for increase/decreasing LODScale
 CosgViewer::RecordCameraPathHandlerEvent handler allowing the user to record the animation "path" of a camera
 CosgViewer::ScreenCaptureHandlerEvent handler that will capture the screen on key press
 CosgViewer::StatsHandlerEvent handler for adding on screen stats reporting to Viewers
 CosgViewer::ThreadingHandlerEvent handler allowing to change the viewer threading model
 CosgViewer::ToggleSyncToVBlankHandlerEvent handler for toggling SyncToVBlank
 CosgViewer::WindowSizeHandlerEvent handler allowing to change the screen resolution (in windowed mode) and toggle between fullscreen and windowed mode
 CosgVolume::PropertyAdjustmentCallback
 CosgWidget::CameraSwitchHandler
 CosgWidget::KeyboardHandler
 CosgWidget::MouseHandler
 CosgWidget::ResizeHandler
 Cosg::DrawableUpdateCallback
 CosgAnimation::UpdateMorphGeometry
 CosgAnimation::UpdateRigGeometry
 Cosg::NodeCallbackDeprecated
 CosgAnimation::AnimationUpdateCallback< osg::NodeCallback >
 CosgAnimation::UpdateMatrixTransform
 CosgAnimation::UpdateBone
 CosgAnimation::UpdateMorph
 Cosg::AnimationPathCallback
 Cosg::ClusterCullingCallbackImplements cluster culling to cull back facing subgraphs and drawables
 Cosg::NodeTrackerCallback
 Cosg::ScriptNodeCallbackNodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback
 CosgAnimation::AnimationManagerBase
 CosgAnimation::BasicAnimationManager
 CosgAnimation::TimelineAnimationManager
 CosgAnimation::Skeleton::UpdateSkeleton
 CosgGA::EventHandlerEventHandler is base class for adding handling of events, either as node event callback, drawable event callback or an event handler attached directly to the view(er)
 CosgPresentation::AnimationMaterialCallback
 CosgPresentation::ImageSequenceUpdateCallback
 CosgPresentation::PropertyAnimation
 CosgShadow::ShadowTechnique::CameraCullCallback
 CosgUtil::TransformCallbackTransformCallback is now deprecated, use osg::AnimationPathCallback instead
 Cosg::StateAttributeCallbackDeprecated
 CosgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >
 CosgAnimation::UpdateMaterial
 Cosg::Image::UpdateCallbackConvenience update callback class that can be attached to a StateAttribute (such as Textures) to ensure that the Image::update(NodeVisitor*) method is called during the update traversal
 Cosg::StateSet::Callback
 CosgVolume::PropertyAdjustmentCallback
 Cosg::UniformCallbackDeprecated
 CosgAnimation::AnimationUpdateCallback< osg::UniformCallback >
 CosgAnimation::UpdateUniform< float >
 CosgAnimation::UpdateFloatUniform
 CosgAnimation::UpdateUniform< osg::Matrixf >
 CosgAnimation::UpdateMatrixfUniform
 CosgAnimation::UpdateUniform< osg::Vec2f >
 CosgAnimation::UpdateVec2fUniform
 CosgAnimation::UpdateUniform< osg::Vec3f >
 CosgAnimation::UpdateVec3fUniform
 CosgAnimation::UpdateUniform< osg::Vec4f >
 CosgAnimation::UpdateVec4fUniform
 CosgAnimation::UpdateUniform< T >
 CosgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback
 Cosg::ConvexPlanarOccluderA class for representing convex clipping volumes made up of several ConvexPlanarPolygon
 Cosg::Drawable::ComputeBoundingBoxCallbackCallback to allow users to override the default computation of bounding volume
 CosgAnimation::RigComputeBoundingBoxCallback
 Cosg::Drawable::CreateVertexArrayStateCallbackCallback class for overriding the default Drawable::createCreateVertexArrayStateImplementation()
 Cosg::Drawable::DrawCallbackCallback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object
 Cosg::DummyObjectDummyObject that can be used as placeholder but otherwise has no other functionality
 Cosg::EllipsoidModelEllipsoidModel encapsulates the ellipsoid used to model astronomical bodies, such as sun, planets, moon etc
 Cosg::GraphicsContextBase class for providing Windowing API agnostic access to creating and managing graphics context
 CosgViewer::GraphicsWindowBase class for providing Windowing API agnostic access to creating and managing graphics window and events
 CosgViewer::PixelBufferWin32
 CosgViewer::PixelBufferX11
 Cosg::NodeBase class for all internal nodes in the scene graph
 Cosg::DrawablePure virtual base class for drawable geometry
 Cosg::DispatchComputeWrapper around glDispatchCompute
 Cosg::DrawPixelsDrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels
 Cosg::Geometry
 Cosg::QueryGeometry
 Cosg::ShapeDrawableAllow the use of Shapes as Drawables, so that they can be rendered with reduced effort
 CosgAnimation::MorphGeometry
 CosgAnimation::RigGeometry
 CosgSim::ImpostorSpriteAn ImposterSprite is a textured quad which is rendered in place of 3D geometry
 CosgUtil::DelaunayConstraintDelaunayTriangulator: Utility class that triangulates an irregular network of sample points
 CosgWidget::Widget
 CosgParticle::ParticleSystemThe heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction
 CosgParticle::ConnectedParticleSystemConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missile trails, where the individual particles are rendered as single ribbon
 CosgParticle::PrecipitationEffect::PrecipitationDrawableInternal drawable used to render batches of cells
 CosgTerrain::HeightFieldDrawable
 CosgTerrain::SharedGeometry
 CosgText::TextBase
 CosgText::Text
 CosgText::FadeText
 CosgText::Text3D
 Cosg::GroupGeneral group node which maintains a list of children
 Cosg::ClearNodeA Group node for clearing the color and depth buffers
 Cosg::ClipNodeNode for defining the position of ClipPlanes in the scene
 Cosg::CoordinateSystemNodeCoordinateSystem encapsulate the coordinate system that is associated with objects in a scene
 CosgTerrain::TerrainTerrain provides a framework for loosely coupling height field data with height rendering algorithms
 Cosg::GeodeA Geode is a "geometry node", that is, a leaf node on the scene graph that can have "renderable things" attached to it
 Cosg::BillboardBillboard is a derived form of Geode that orients its osg::Drawable children to face the eye point
 CosgSim::ScalarBarA ScalarBar is an osg::Geode to render a colored bar representing a range of scalars
 CosgSim::SphereSegmentA SphereSegment is a Geode to represent an portion of a sphere (potentially the whole sphere)
 CosgWidget::BrowserConvenience class that provides an interactive quad that can be placed directly into the scene
 CosgWidget::PdfReaderConvenience class that provides a interactive quad that can be placed directly in the scene
 CosgWidget::VncClientConvenience Vnc Client class that provides a interactive quad that can be placed directly in the scene
 Cosg::LODLOD - Level Of Detail group node which allows switching between children depending on distance from eye point
 Cosg::PagedLODPagedLOD
 CosgSim::ImpostorImpostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching
 Cosg::LightSourceLeaf Node for defining a light in the scene
 Cosg::OccluderNodeOccluderNode is a Group node which provides hooks for adding ConvexPlanarOccluders to the scene
 Cosg::OcclusionQueryNode
 Cosg::ProjectionProjection nodes set up the frustum/orthographic projection used when rendering the scene
 Cosg::ProxyNodeProxyNode
 Cosg::SequenceSequence is a Group node which allows automatic, time based switching between children
 Cosg::SwitchSwitch is a Group node that allows switching between children
 CosgWidget::WindowManager
 Cosg::TexGenNodeNode for defining the position of TexGen in the scene
 Cosg::TransformA Transform is a group node for which all children are transformed by a 4x4 matrix
 Cosg::AutoTransformAutoTransform is a derived form of Transform that automatically scales or rotates to keep its children aligned with screen coordinates
 Cosg::CameraCamera - is a subclass of Transform which represents encapsulates the settings of a Camera
 Cosg::CameraViewCameraView - is a Transform that is used to specify camera views from within the scene graph
 Cosg::MatrixTransformMatrixTransform - is a subclass of Transform which has an osg::Matrix which represents a 4x4 transformation of its children from local coordinates into the Transform's parent coordinates
 CosgAnimation::Bone
 CosgAnimation::Skeleton
 CosgManipulator::DraggerBase class for draggers
 CosgManipulator::CompositeDraggerCompositeDragger allows to create complex draggers that are composed of a hierarchy of Draggers
 CosgManipulator::ScaleAxisDraggerDragger for performing scaling on all 3 axes
 CosgManipulator::TabBoxDraggerTabBoxDragger consists of 6 TabPlaneDraggers to form a box dragger that performs translation and scaling
 CosgManipulator::TabBoxTrackballDraggerDragger for performing rotation in all axes
 CosgManipulator::TabPlaneDraggerTab plane dragger consists of a plane with tabs on it's corners and edges for scaling
 CosgManipulator::TabPlaneTrackballDraggerDragger for performing rotation in all axes
 CosgManipulator::TrackballDraggerDragger for performing rotation in all axes
 CosgManipulator::TranslateAxisDraggerDragger for performing translation in all three axes
 CosgManipulator::TranslatePlaneDraggerTranslate plane dragger consists of a wireframe box representing a plane that can be dragged to translate along the plane
 CosgManipulator::RotateCylinderDraggerDragger for performing 3D rotation on a cylinder
 CosgManipulator::RotateSphereDraggerDragger for performing 3D rotation on a sphere
 CosgManipulator::Scale1DDraggerDragger for performing 1D scaling
 CosgManipulator::Scale2DDraggerDragger for performing 2D scaling
 CosgManipulator::Translate1DDraggerDragger for performing 1D translation
 CosgManipulator::Translate2DDraggerDragger for performing 2D translation
 CosgWidget::Window
 Cosg::PositionAttitudeTransformPositionAttitudeTransform - is a Transform
 CosgManipulator::AntiSquishClass that performs the Anti Squish by making the scaling uniform along all axes
 CosgPresentation::HUDTransform
 CosgPresentation::Timeout
 CosgSim::DOFTransformDOFTransform - encapsulates Multigen DOF behavior
 CosgFX::EffectThe base class for special effects
 CosgFX::AnisotropicLightingThis single-pass effect implements a sort of anisotropic lighting that replaces the standard OpenGL lighting model
 CosgFX::BumpMappingThis effect makes surfaces appear bumpy
 CosgFX::CartoonThis effect implements a technique called 'Cel-Shading' to produce a cartoon-style (non photorealistic) rendering
 CosgFX::OutlineOutline effect
 CosgFX::ScribeThis is a two-passes effect; the first pass renders the subgraph as usual while the second pass switches to wireframe mode, sets up lighting and material to obtain a fixed (user-defined) color and then renders the subgraph
 CosgFX::SpecularHighlightsThis effect applies additive specular highlights at fragment level (instead of OpenGL's vertex-level lighting) by using a cube map and reflective texgen
 CosgFX::MultiTextureControlThis node provides control over the which texture units are active and the blending weighting between them
 CosgGA::Widget
 CosgParticle::ParticleEffect
 CosgParticle::ExplosionDebrisEffect
 CosgParticle::ExplosionEffect
 CosgParticle::FireEffect
 CosgParticle::SmokeEffect
 CosgParticle::SmokeTrailEffect
 CosgPresentation::Cursor
 CosgShadow::ShadowedSceneShadowedScene provides a mechansim for decorating a scene that the needs to have shadows cast upon it
 CosgSim::MultiSwitchMultiSwitch is a Group node which allows switching between sets of selected children
 CosgSim::OverlayNodeOverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene
 CosgSim::VisibilityGroupVisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume
 CosgTerrain::TerrainTileTerrain provides a framework for loosely coupling height field data with height rendering algorithms
 CosgUI::Widget
 CosgUI::ComboBox
 CosgUI::Dialog
 CosgUI::Label
 CosgUI::LineEdit
 CosgUI::Popup
 CosgUI::PushButton
 CosgUI::TabWidget
 CosgVolume::VolumeVolume provides a framework for loosely coupling 3d image VolumeTile's with volume algorithms
 CosgVolume::VolumeSceneVolumeScene provides high level support for doing multi-pass rendering of volumes where the main scene to rendered to color and depth textures and then re-rendered for the purposes of volume rendering
 CosgVolume::VolumeTileVolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms
 CosgParticle::ParticleProcessorA common base interface for those classes which need to do something on particles
 CosgParticle::EmitterAn abstract base class for particle emitters
 CosgParticle::ModularEmitterAn emitter class that holds three objects to control the creation of particles
 CosgParticle::ProgramAn abstract ParticleProcessor descendant for modifying particles "on the fly" during the cull traversal
 CosgParticle::FluidProgramA program class for performing operations on particles using a sequence of operators
 CosgParticle::ModularProgramA program class for performing operations on particles using a sequence of operators
 CosgParticle::ParticleSystemUpdaterA useful node class for updating particle systems automatically
 CosgParticle::PrecipitationEffect
 CosgSim::LightPointNode
 Cosg::Node::ComputeBoundingSphereCallbackCallback to allow users to override the default computation of bounding volume
 Cosg::NodeVisitorVisitor for type safe operations on osg::Nodes
 Cosg::CollectOccludersVisitor
 Cosg::ComputeBoundsVisitor
 Cosg::ConfigureBufferObjectsVisitorConvenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph
 Cosg::KdTreeBuilder
 CosgAnimation::BoneMapVisitor
 CosgAnimation::LinkVisitorThis class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
 CosgAnimation::RigGeometry::FindNearestParentSkeleton
 CosgDB::SharedStateManager
 CosgGA::EventVisitorBasic EventVisitor implementation for animating a scene
 CosgSim::InsertImpostorsVisitorInsert impostor nodes into scene graph
 CosgUtil::BaseOptimizerVisitorHelper base class for implementing Optimizer techniques
 CosgUtil::GeometryCollector
 CosgUtil::IndexMeshVisitor
 CosgUtil::VertexAccessOrderVisitor
 CosgUtil::VertexCacheVisitor
 CosgUtil::Optimizer::BufferObjectVisitorFor all geometry apply settings
 CosgUtil::Optimizer::CombineLODsVisitorOptimize the LOD groups, by combining adjacent LOD's which have complementary ranges
 CosgUtil::Optimizer::CombineStaticTransformsVisitorCombine Static Transform nodes that sit above one another
 CosgUtil::Optimizer::CopySharedSubgraphsVisitorCopy any shared subgraphs, enabling flattening of static transforms
 CosgUtil::Optimizer::FlattenBillboardVisitorFlatten MatrixTransform/Billboard pairs
 CosgUtil::Optimizer::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitorFlattenStaticTransformsDuplicatingSharedSubgraphsVisitor is similar to FlattenStaticTransformsVisitor in that it is designed to remove static transforms from the scene graph, pushing down the transforms to the geometry leaves of the scene graph, but with the difference that any subgraphs that are shared between different transforms are duplicated and flattened individually
 CosgUtil::Optimizer::FlattenStaticTransformsVisitorFlatten Static Transform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundant transforms
 CosgUtil::Optimizer::MakeFastGeometryVisitor
 CosgUtil::Optimizer::MergeGeodesVisitorCombine geodes
 CosgUtil::Optimizer::MergeGeometryVisitor
 CosgUtil::Optimizer::RemoveEmptyNodesVisitorRemove rendundant nodes, such as groups with one single child
 CosgUtil::Optimizer::RemoveLoadedProxyNodesVisitorRemove loaded proxy nodes
 CosgUtil::Optimizer::RemoveRedundantNodesVisitorRemove redundant nodes, such as groups with one single child
 CosgUtil::Optimizer::SpatializeGroupsVisitorSpatialize scene into a balanced quad/oct tree
 CosgUtil::Optimizer::StateVisitorOptimize State in the scene graph by removing duplicate state, replacing it with shared instances, both for StateAttributes, and whole StateSets
 CosgUtil::Optimizer::StaticObjectDetectionVisitorOptimize the setting of StateSet and Geometry objects in scene so that they have a STATIC DataVariance when they don't have any callbacks associated with them
 CosgUtil::Optimizer::TessellateVisitorTessellate all Geometries, to remove POLYGONS
 CosgUtil::Optimizer::TextureAtlasVisitorOptimize texture usage in the scene graph by combining textures into texture atlas Use of texture atlas cuts down on the number of separate states in the scene, reducing state changes and improving the chances of using larger batches of geometry
 CosgUtil::Optimizer::TextureVisitorFor all textures apply settings
 CosgUtil::TriStripVisitorA tri stripping visitor for converting Geometry surface primitives into tri strips
 CosgUtil::CullVisitorBasic NodeVisitor implementation for rendering a scene
 CosgUtil::DisplayRequirementsVisitorA visitor for traversing a scene graph establishing which OpenGL visuals are required to support rendering of that scene graph
 CosgUtil::DrawElementTypeSimplifierVisitor
 CosgUtil::GLObjectsVisitorVisitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's
 CosgUtil::IntersectVisitorDeprecated - use IntersectionVisitor instead
 CosgUtil::PickVisitorDeprecated Use LineSegmentIntersector/IntersectionVisitor or View::computeIntersections(..)
 CosgUtil::IntersectionVisitorIntersectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene
 CosgUtil::PrintVisitor
 CosgUtil::ShaderGenVisitor
 CosgUtil::SimplifierA simplifier for reducing the number of traingles in osg::Geometry
 CosgUtil::SmoothingVisitorA smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives
 CosgUtil::StateToCompile
 CosgUtil::StatsVisitorStatsVisitor for collecting statistics about scene graph
 CosgUtil::UpdateVisitorBasic UpdateVisitor implementation for animating a scene
 CosgUtil::VertexCacheMissVisitor
 Cosg::Program::ProgramBinarySimple class for wrapping up the data used in glProgramBinary and glGetProgramBinary
 Cosg::RefMatrixd
 Cosg::RefMatrixf
 Cosg::RenderBuffer
 Cosg::Script
 Cosg::ScriptEngineScriptEngine base class for integrating different scripting languages
 Cosg::ShaderOsg::Shader is an application-level abstraction of an OpenGL glShader
 Cosg::ShaderBinarySimple class for wrapping up the data used in OpenGL ES 2's glShaderBinary calls
 Cosg::ShaderComponent
 Cosg::ShaderComposerDeprecated
 Cosg::ShapeBase class for all shape types
 Cosg::Box
 Cosg::Capsule
 Cosg::CompositeShapeDeprecated
 Cosg::Cone
 Cosg::Cylinder
 Cosg::HeightField
 Cosg::InfinitePlaneDeprecated
 Cosg::KdTreeImplementation of a kdtree for Geometry leaves, to enable fast intersection tests
 Cosg::Sphere
 Cosg::TriangleMeshDeprecated
 Cosg::ConvexHullDeprecated
 Cosg::StateAttributeBase class for state attributes
 Cosg::AlphaFuncEncapsulates OpenGL glAlphaFunc
 Cosg::BindImageTextureBind texture to an image unit (available only if GL version is 4.2 or greater) The format parameter for the image unit need not exactly match the texture internal format, but if it is set to 0, the texture internal format will be used
 Cosg::BlendColorEncapsulates OpenGL blend/transparency state
 Cosg::BlendEquationEncapsulates OpenGL BlendEquation state
 Cosg::BlendEquationiEncapsulates glBlendEquationi function : the index version of glBlendEquation for multiple render target
 Cosg::BlendFuncEncapsulates OpenGL blend/transparency state
 Cosg::BlendFunciEncapsulates glBlendFunci function : the index version of glBlendEquation for multiple render target
 Cosg::BufferIndexBindingEncapsulate binding buffer objects to index targets
 Cosg::AtomicCounterBufferBindingStateAttribute for binding a atomic counter buffer index target
 Cosg::ShaderStorageBufferBinding
 Cosg::TransformFeedbackBufferBindingStateAttribute for binding a transform feedback index target
 Cosg::UniformBufferBindingStateAttribute for binding a uniform buffer index target
 Cosg::Capability
 Cosg::CapabilityiEncapsulates glEnablei/glDisablei
 Cosg::Disablei
 Cosg::Enablei
 Cosg::ClampColorEncapsulates OpenGL ClampColor state
 Cosg::ClipControlEncapsulate OpenGL glClipControl functions
 Cosg::ClipPlaneEncapsulates OpenGL glClipPlane()
 Cosg::ColorMaskEncapsulates OpenGL glColorMaskFunc/Op/Mask functions
 Cosg::ColorMaskiEncapsulates glColorMaski function : the index version of glColorMask for multiple render target
 Cosg::ColorMatrixEncapsulates OpenGL color matrix functionality
 Cosg::CullFaceClass to globally enable/disable OpenGL's polygon culling mode
 Cosg::DepthEncapsulate OpenGL glDepthFunc/Mask/Range functions
 Cosg::DepthRangeIndexedEncapsulates glDepthRangeIndexed function : the index version of glDepth
 Cosg::FogFog - encapsulates OpenGL fog state
 Cosg::FragmentProgramFragmentProgram - encapsulates the OpenGL ARB fragment program state
 Cosg::FrameBufferObject
 Cosg::FrontFaceClass to specify the orientation of front-facing polygons
 Cosg::Hint
 Cosg::LightLight state class which encapsulates OpenGL glLight() functionality
 Cosg::LightModel
 Cosg::LineStipple
 Cosg::LineWidthLineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels
 Cosg::LogicOpEncapsulates OpenGL LogicOp state
 Cosg::MaterialMaterial - encapsulates OpenGL glMaterial state
 Cosg::MultisampleMultisample - encapsulates the OpenGL Multisample state
 Cosg::PatchParameterClass which encapsulates glPatchParameter(..)
 Cosg::PointPoint - encapsulates the OpenGL point smoothing and size state
 Cosg::PointSpritePointSprite base class which encapsulates enabling of point sprites
 Cosg::PolygonModeState Class for setting OpenGL's polygon culling mode
 Cosg::PolygonOffsetPolygonOffset - encapsulates the OpenGL glPolygonOffset state
 Cosg::PolygonStipple
 Cosg::PrimitiveRestartIndexOsg::PrimitiveRestartIndex does nothing if OpenGL 3.1 is not available
 Cosg::ProgramOsg::Program is an application-level abstraction of an OpenGL glProgram
 Cosg::SampleMaskiOsg::SampleMaski does nothing if OpenGL 3.2 or ARB_texture_multisample are not available
 Cosg::SamplerOpenGL Sampler OpenGL 3.3 required https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sampler_objects.txt State Attribute controllig sampling instead of Texture Sampler is prioritary over Texture sample parameter (don't play with both)
 Cosg::ScissorEncapsulate OpenGL glScissor
 Cosg::ScissorIndexedEncapsulates glScissorIndexed function : the index version of glDepth
 Cosg::ShadeModelClass which encapsulates glShadeModel(..)
 Cosg::ShaderAttribute
 Cosg::StencilEncapsulate OpenGL glStencilFunc/Op/Mask functions
 Cosg::StencilTwoSidedProvides OpenGL two sided stencil functionality, also known as separate stencil
 Cosg::TexEnvTexEnv encapsulates the OpenGL glTexEnv (texture environment) state
 Cosg::TexEnvCombineTexEnvCombine encapsulates the OpenGL glTexEnvCombine (texture environment) state
 Cosg::TexEnvFilterTexEnvFilter - encapsulates the OpenGL glTexEnv (GL_TEXTURE_FILTER_CONTROL) state
 Cosg::TexGenTexGen encapsulates the OpenGL glTexGen (texture coordinate generation) state
 Cosg::TexMatA texture matrix state class that encapsulates OpenGL texture matrix functionality
 Cosg::TextureTexture pure virtual base class that encapsulates OpenGL texture functionality common to the various types of OSG textures
 Cosg::Texture1DEncapsulates OpenGL 1D texture functionality
 Cosg::Texture2DEncapsulates OpenGL 2D texture functionality
 CosgText::GlyphTexture
 Cosg::Texture2DArrayTexture2DArray state class which encapsulates OpenGL 2D array texture functionality
 Cosg::Texture2DMultisampleTexture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality
 Cosg::Texture3DEncapsulates OpenGL 3D texture functionality
 Cosg::TextureBufferEncapsulates OpenGL texture buffer functionality in a Texture delegating its content to attached BufferObject
 Cosg::TextureCubeMapTextureCubeMap state class which encapsulates OpenGL texture cubemap functionality
 Cosg::TextureRectangleTexture state class which encapsulates OpenGL texture functionality
 Cosg::VertexAttribDivisorVertexAttribDivisor state class which encapsulates OpenGL glVertexAttribDivisor() functionality
 Cosg::VertexProgramVertexProgram - encapsulates the OpenGL ARB vertex program state
 Cosg::ViewportEncapsulate OpenGL glViewport
 Cosg::ViewportIndexedEncapsulates glViewportIndexed function : the index version of glViewport for multiple render target
 CosgFX::ValidatorThis class is used internally by osgFX::Effect to choose between different techniques dynamically
 Cosg::StateSetStores a set of modes and attributes which represent a set of OpenGL state
 Cosg::TessellationHintsDescribe several hints that can be passed to a Tessellator (like the one used by ShapeDrawable) as a mean to try to influence the way it works
 Cosg::TransferFunctionTransferFunction is a class that provide a 1D,2D or 3D colour look up table that can be used on the GPU as a 1D, 2D or 3D texture
 Cosg::TransferFunction1D1D variant of TransferFunction
 Cosg::UniformUniform encapsulates glUniform values
 Cosg::UserDataContainerInternal structure for storing all user data
 Cosg::DefaultUserDataContainerInternal structure for storing all user data
 Cosg::ValueMap
 Cosg::ValueObject
 Cosg::TemplateValueObject< T >
 Cosg::ValueStack
 Cosg::ViewView - maintains a master camera view and a list of slave cameras that are relative to this master camera
 CosgViewer::ViewView holds a single view on a scene, this view may be composed of one or more slave cameras
 CosgAnimation::Action
 CosgAnimation::ActionAnimation
 CosgAnimation::ActionBlendInBlend in from 0 to weight in duration
 CosgAnimation::ActionBlendOutBlend out from weight to 0 in duration
 CosgAnimation::ActionStripAnimation
 CosgAnimation::Timeline
 CosgAnimation::Action::Callback
 CosgAnimation::RunActionCallback used to run new action on the timeline
 CosgAnimation::Animation
 CosgAnimation::AnimationUpdateCallbackBase
 CosgAnimation::AnimationUpdateCallback< osg::UniformCallback >
 CosgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >
 CosgAnimation::AnimationUpdateCallback< osg::NodeCallback >
 CosgAnimation::AnimationUpdateCallback< T >
 CosgAnimation::Channel
 CosgAnimation::TemplateChannel< DoubleStepSampler >
 CosgAnimation::TemplateChannel< FloatStepSampler >
 CosgAnimation::TemplateChannel< Vec2StepSampler >
 CosgAnimation::TemplateChannel< Vec3StepSampler >
 CosgAnimation::TemplateChannel< Vec4StepSampler >
 CosgAnimation::TemplateChannel< QuatStepSampler >
 CosgAnimation::TemplateChannel< DoubleLinearSampler >
 CosgAnimation::TemplateChannel< FloatLinearSampler >
 CosgAnimation::TemplateChannel< Vec2LinearSampler >
 CosgAnimation::TemplateChannel< Vec3LinearSampler >
 CosgAnimation::TemplateChannel< Vec4LinearSampler >
 CosgAnimation::TemplateChannel< QuatSphericalLinearSampler >
 CosgAnimation::TemplateChannel< MatrixLinearSampler >
 CosgAnimation::TemplateChannel< FloatCubicBezierSampler >
 CosgAnimation::TemplateChannel< DoubleCubicBezierSampler >
 CosgAnimation::TemplateChannel< Vec2CubicBezierSampler >
 CosgAnimation::TemplateChannel< Vec3CubicBezierSampler >
 CosgAnimation::TemplateChannel< Vec4CubicBezierSampler >
 CosgAnimation::TemplateChannel< SamplerType >
 CosgAnimation::MorphTransform
 CosgAnimation::MorphTransformHardwareThis class manage format for hardware morphing
 CosgAnimation::MorphTransformSoftwareThis class manage format for software morphing
 CosgAnimation::RigTransform
 CosgAnimation::RigTransformHardwareThis class manage format for hardware skinning
 CosgAnimation::RigTransformSoftwareThis class manage format for software skinning
 CosgAnimation::StackedTransformElement
 CosgAnimation::StackedMatrixElement
 CosgAnimation::StackedQuaternionElement
 CosgAnimation::StackedRotateAxisElement
 CosgAnimation::StackedScaleElement
 CosgAnimation::StackedTranslateElement
 CosgAnimation::VertexInfluenceMap
 CosgDB::DatabaseRevision
 CosgDB::DatabaseRevisions
 CosgDB::FileList
 CosgDB::ImageProcessor
 CosgDB::MapIteratorObject
 CosgDB::MapSerializer< C, P >::MapIterator
 CosgDB::MapSerializer< C, P >::ReverseMapIterator
 CosgDB::OptionsOptions base class used for passing options into plugins to control their operation
 CosgDB::ImageOptions
 CosgDB::ReaderWriterPure virtual base class for reading and writing of non native formats
 CosgDB::ArchiveBase class for implementing database Archives
 CosgGA::DeviceDevice base class from abstracting away from devices/windows that can generate events
 CosgGA::EventBase Event class
 CosgGA::GUIEventAdapterEvent class for storing Keyboard, mouse and window events
 CosgGA::GUIEventAdapter::TouchData
 CosgManipulator::DraggerCallback
 CosgManipulator::DraggerTransformCallback
 CosgParticle::Counter
 CosgParticle::ConstantRateCounter
 CosgParticle::VariableRateCounter
 CosgParticle::RandomRateCounter
 CosgParticle::InterpolatorAn abstract base class for implementing interpolators
 CosgParticle::LinearInterpolatorA linear interpolator
 CosgParticle::OperatorAn abstract base class used by ModularProgram to perform operations on particles before they are updated
 CosgParticle::AccelOperatorAn operator class that applies a constant acceleration to the particles
 CosgParticle::AngularAccelOperatorAn operator class that applies a constant angular acceleration to the particles
 CosgParticle::AngularDampingOperatorA angular damping operator applies damping constant to particle's angular velocity
 CosgParticle::DampingOperatorA damping operator applies damping constant to particle's velocity
 CosgParticle::DomainOperatorA domain operator which accepts different domain shapes as the parameter
 CosgParticle::BounceOperatorA bounce operator can affect the particle's velocity to make it rebound
 CosgParticle::SinkOperatorA sink operator kills particles if positions or velocities inside/outside the specified domain
 CosgParticle::ExplosionOperatorAn explosion operator exerts force on each particle away from the explosion center
 CosgParticle::FluidFrictionOperatorAn operator that simulates the friction of a fluid
 CosgParticle::ForceOperatorAn operator that applies a constant force to the particles
 CosgParticle::OrbitOperatorAn orbit operator forces particles in the orbit around a point
 CosgParticle::PlacerAn abstract base class for implementing particle placers
 CosgParticle::CenteredPlacerAn abstract placer base class for placers which need a center point
 CosgParticle::BoxPlacerA box-shaped particle placer
 CosgParticle::PointPlacerA point-shaped particle placer
 CosgParticle::SectorPlacerA sector-shaped particle placer
 CosgParticle::CompositePlacerA composite particle placer which allows particles to be generated from a union of placers
 CosgParticle::MultiSegmentPlacerA polyline-shaped particle placer
 CosgParticle::SegmentPlacerA segment-shaped particle placer
 CosgParticle::ShooterAn abstract base class used by ModularEmitter to "shoot" the particles after they have been placed
 CosgParticle::RadialShooterA shooter class that shoots particles radially
 CosgPresentation::AnimationMaterialAnimationMaterial for specify the time varying transformation pathway to use when update camera and model objects
 CosgPresentation::HomePosition
 CosgPresentation::JumpData
 CosgPresentation::KeyPosition
 CosgPresentation::PropertyManager
 CosgShadow::ShadowSettingsShadowSettings provides the parameters that the ShadowTechnique should use as a guide for setting up shadowing
 CosgShadow::ShadowTechniqueShadowTechnique is the base class for different shadow implementations
 CosgShadow::ParallelSplitShadowMap
 CosgShadow::ShadowMapShadowedTexture provides an implementation of shadow textures
 CosgShadow::SoftShadowMapSoftShadowMap provides an implementation of soft shadows with shadow maps
 CosgShadow::ShadowTextureShadowedTexture provides an implementation of shadow textures
 CosgShadow::ViewDependentShadowMapViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques
 CosgShadow::ViewDependentShadowTechniqueViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques
 CosgShadow::DebugShadowMapClass used as a layer for debugging resources used by derived xxxShadowMap classes
 CosgShadow::StandardShadowMap
 CosgShadow::MinimalShadowMap
 CosgShadow::ProjectionShadowMap< MinimalShadowMap, LightSpacePerspectiveShadowMapAlgorithm >
 CosgShadow::LightSpacePerspectiveShadowMapVB
 CosgShadow::MinimalCullBoundsShadowMap
 CosgShadow::ProjectionShadowMap< MinimalCullBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm >
 CosgShadow::LightSpacePerspectiveShadowMapCB
 CosgShadow::MinimalDrawBoundsShadowMap
 CosgShadow::ProjectionShadowMap< MinimalDrawBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm >
 CosgShadow::LightSpacePerspectiveShadowMapDB
 CosgSim::BlinkSequence
 CosgSim::LightPointSystem
 CosgSim::ObjectRecordDataWhen the OpenFlight importer encounters an Object record, it stores the data in one of these classes, and attaches the instance of the class as UserData to the corresponding osgLLGroup node
 CosgSim::Sector
 CosgSim::AzimElevationSector
 CosgSim::AzimSector
 CosgSim::ConeSector
 CosgSim::DirectionalSector
 CosgSim::ElevationSector
 CosgSim::SequenceGroupSequence group which can be used to synchronize related blink sequences
 CosgSim::ShapeAttributeList
 CosgTerrain::Layer
 CosgTerrain::CompositeLayer
 CosgTerrain::SwitchLayer
 CosgTerrain::ContourLayer
 CosgTerrain::HeightFieldLayer
 CosgTerrain::ImageLayer
 CosgTerrain::ProxyLayer
 CosgTerrain::Locator
 CosgTerrain::TerrainTechnique
 CosgText::Bevel
 CosgText::FontPure virtual base class for fonts
 CosgText::Style
 CosgUI::AlignmentSettings
 CosgUI::ColorPalette
 CosgUI::FrameSettings
 CosgUI::Item
 CosgUI::Style
 CosgUI::Tab
 CosgUI::TextSettings
 CosgUI::Validator
 CosgUI::DoubleValidator
 CosgUI::IntValidator
 CosgUtil::PositionalStateContainerPositionalStateContainer base class
 CosgUtil::RenderBinRenderBin base class
 CosgUtil::RenderStageRenderStage base class
 CosgUtil::SceneViewSceneView is deprecated, and is now just kept for backwards compatibility
 CosgUtil::StateGraphStateGraph - contained in a renderBin, defines the scene to be drawn
 CosgViewer::Keystone
 CosgViewer::ViewConfigBase class for View configurations for setting up Camera and Windowing
 CosgViewer::AcrossAllScreens
 CosgViewer::PanoramicSphericalDisplaySpherical display by rendering main scene to a panoramic 2:1 texture and then doing distortion correction to present onto a spherical display
 CosgViewer::SingleScreenSingle camera associated with a single full screen GraphicsWindow
 CosgViewer::SingleWindowSingle camera on a single window
 CosgViewer::SphericalDisplaySpherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display
 CosgViewer::WoWVxDisplayAutostereoscopic Philips WoWvx display
 CosgViewer::ViewerBaseViewerBase is the view base class that is inherited by both Viewer and CompositeViewer
 CosgViewer::CompositeViewerCompositeViewer holds one or more views to one or more scenes
 CosgViewer::ViewerViewer holds a single view on to a single scene
 CosgVolume::ImageDetailsData strucutre for passing details about the loading imagery on to osgVolume for use when setting up dimensions etc
 CosgVolume::LayerBase class for representing a single layer of volume data
 CosgVolume::CompositeLayer
 CosgVolume::ImageLayer
 CosgVolume::Locator
 CosgVolume::Locator::LocatorCallbackCallback interface for enabling the monitoring of changes to the Locator
 CosgVolume::TexGenLocatorCallback
 CosgVolume::TransformLocatorCallback
 CosgVolume::Property
 CosgVolume::CompositeProperty
 CosgVolume::SwitchProperty
 CosgVolume::LightingProperty
 CosgVolume::MaximumIntensityProjectionProperty
 CosgVolume::ScalarProperty
 CosgVolume::AlphaFuncProperty
 CosgVolume::ExteriorTransparencyFactorProperty
 CosgVolume::IsoSurfaceProperty
 CosgVolume::SampleDensityPropertySample density to use when the volume is static relative to the eye point or when moving if no SampleDensityWhenMovingProperty is assigned
 CosgVolume::SampleDensityWhenMovingPropertySample density to use when the volume is moving relative to the eye point
 CosgVolume::SampleRatioPropertySample ratioto use when the volume is static relative to the eye point or when moving if no SampleRatioWhenMovingProperty is assigned
 CosgVolume::SampleRatioWhenMovingPropertySample density to use when the volume is moving relative to the eye point
 CosgVolume::TransparencyProperty
 CosgVolume::TransferFunctionProperty
 CosgVolume::VolumeSettings
 CosgVolume::VolumeTechnique
 CosgVolume::FixedFunctionTechnique
 CosgVolume::MultipassTechnique
 CosgVolume::RayTracedTechnique
 CosgWidget::BrowserManager
 CosgWidget::Style
 CosgWidget::StyleManager
 Cosg::ObserverSetClass used by osg::Referenced to track the observers associated with it
 Cosg::OperationBase class for implementing graphics operations
 Cosg::BarrierOperationBarrierOperation allows one to synchronize multiple GraphicsThreads with each other
 Cosg::GraphicsOperation
 Cosg::BlockAndFlushOperation
 Cosg::FlushDeletedGLObjectsOperation
 Cosg::ReleaseContext_Block_MakeCurrentOperationReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, then blocks waiting for context to be released, once the block is release the context is re-acquired
 Cosg::RunOperations
 Cosg::SwapBuffersOperationSwapBufferOperation calls swap buffers on the GraphicsContext
 CosgUtil::GLObjectsOperation
 CosgUtil::IncrementalCompileOperation
 CosgViewer::Renderer
 Cosg::OperationQueue
 Cosg::OperationThreadOperationThread is a helper class for running Operation within a single thread
 Cosg::GraphicsThreadGraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext
 Cosg::Program::PerContextProgramPerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context
 Cosg::ProgramCostEstimator
 Cosg::RefBlock
 Cosg::RefBlockCount
 Cosg::Shader::PerContextShaderPerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context
 Cosg::Shader::ShaderObjects
 Cosg::StateEncapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querying the current state
 Cosg::State::DynamicObjectRenderingCompletedCallback
 Cosg::EndOfDynamicDrawBlock
 Cosg::Stats
 Cosg::TestResult
 Cosg::Texture1D::SubloadCallback
 Cosg::Texture2D::SubloadCallback
 Cosg::Texture2DArray::SubloadCallback
 Cosg::Texture3D::SubloadCallback
 Cosg::TextureCostEstimator
 Cosg::TextureCubeMap::SubloadCallback
 Cosg::TextureObjectSet
 Cosg::TextureRectangle::SubloadCallback
 Cosg::VertexArrayState
 Cosg::VertexArrayState::ArrayDispatch
 Cosg::View::Slave::UpdateSlaveCallback
 CosgViewer::View::StereoSlaveCallback
 CosgAnimation::ActionVisitor
 CosgAnimation::ClearActionVisitor
 CosgAnimation::UpdateActionVisitor
 CosgAnimation::StatsActionVisitor
 CosgAnimation::KeyframeContainer
 CosgAnimation::TemplateKeyframeContainer< typename SamplerType::KeyframeType >
 CosgAnimation::TemplateKeyframeContainer< float >
 CosgAnimation::TemplateKeyframeContainer< double >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec2 >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec3 >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec3us >
 CosgAnimation::TemplateKeyframeContainer< osg::Vec4 >
 CosgAnimation::TemplateKeyframeContainer< osg::Quat >
 CosgAnimation::TemplateKeyframeContainer< osg::Matrixf >
 CosgAnimation::TemplateKeyframeContainer< FloatCubicBezier >
 CosgAnimation::TemplateKeyframeContainer< DoubleCubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec2CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec3CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< Vec4CubicBezier >
 CosgAnimation::TemplateKeyframeContainer< KeyframeType >
 CosgAnimation::TemplateKeyframeContainer< Vec3Packed >
 CosgAnimation::TemplateKeyframeContainer< T >
 CosgAnimation::TemplateKeyframeContainer< Vec3Packed >
 CosgAnimation::Motion
 CosgAnimation::MathMotionTemplate< LinearFunction >
 CosgAnimation::MathMotionTemplate< OutQuadFunction >
 CosgAnimation::MathMotionTemplate< InQuadFunction >
 CosgAnimation::MathMotionTemplate< InOutQuadFunction >
 CosgAnimation::MathMotionTemplate< OutCubicFunction >
 CosgAnimation::MathMotionTemplate< InCubicFunction >
 CosgAnimation::MathMotionTemplate< InOutCubicFunction >
 CosgAnimation::MathMotionTemplate< OutQuartFunction >
 CosgAnimation::MathMotionTemplate< InQuartFunction >
 CosgAnimation::MathMotionTemplate< InOutQuartFunction >
 CosgAnimation::MathMotionTemplate< OutBounceFunction >
 CosgAnimation::MathMotionTemplate< InBounceFunction >
 CosgAnimation::MathMotionTemplate< InOutBounceFunction >
 CosgAnimation::MathMotionTemplate< OutElasticFunction >
 CosgAnimation::MathMotionTemplate< InElasticFunction >
 CosgAnimation::MathMotionTemplate< InOutElasticFunction >
 CosgAnimation::MathMotionTemplate< OutSineFunction >
 CosgAnimation::MathMotionTemplate< InSineFunction >
 CosgAnimation::MathMotionTemplate< InOutSineFunction >
 CosgAnimation::MathMotionTemplate< OutBackFunction >
 CosgAnimation::MathMotionTemplate< InBackFunction >
 CosgAnimation::MathMotionTemplate< InOutBackFunction >
 CosgAnimation::MathMotionTemplate< OutCircFunction >
 CosgAnimation::MathMotionTemplate< InCircFunction >
 CosgAnimation::MathMotionTemplate< InOutCircFunction >
 CosgAnimation::MathMotionTemplate< OutExpoFunction >
 CosgAnimation::MathMotionTemplate< InExpoFunction >
 CosgAnimation::MathMotionTemplate< InOutExpoFunction >
 CosgAnimation::CompositeMotion
 CosgAnimation::MathMotionTemplate< T >
 CosgAnimation::SamplerMotionTemplate< T >
 CosgAnimation::Sampler
 CosgAnimation::TemplateSampler< DoubleStepInterpolator >
 CosgAnimation::TemplateSampler< FloatStepInterpolator >
 CosgAnimation::TemplateSampler< Vec2StepInterpolator >
 CosgAnimation::TemplateSampler< Vec3StepInterpolator >
 CosgAnimation::TemplateSampler< Vec4StepInterpolator >
 CosgAnimation::TemplateSampler< QuatStepInterpolator >
 CosgAnimation::TemplateSampler< DoubleLinearInterpolator >
 CosgAnimation::TemplateSampler< FloatLinearInterpolator >
 CosgAnimation::TemplateSampler< Vec2LinearInterpolator >
 CosgAnimation::TemplateSampler< Vec3LinearInterpolator >
 CosgAnimation::TemplateSampler< Vec4LinearInterpolator >
 CosgAnimation::TemplateSampler< QuatSphericalLinearInterpolator >
 CosgAnimation::TemplateSampler< MatrixLinearInterpolator >
 CosgAnimation::TemplateSampler< FloatCubicBezierInterpolator >
 CosgAnimation::TemplateSampler< DoubleCubicBezierInterpolator >
 CosgAnimation::TemplateSampler< Vec2CubicBezierInterpolator >
 CosgAnimation::TemplateSampler< Vec3CubicBezierInterpolator >
 CosgAnimation::TemplateSampler< Vec4CubicBezierInterpolator >
 CosgAnimation::TemplateSampler< F >
 CosgAnimation::Target
 CosgAnimation::TemplateTarget< UsingType >
 CosgAnimation::TemplateTarget< osg::Matrixf >
 CosgAnimation::TemplateTarget< osg::Quat >
 CosgAnimation::TemplateTarget< osg::Vec3 >
 CosgAnimation::TemplateTarget< osg::Vec4 >
 CosgAnimation::TemplateTarget< osg::Vec2 >
 CosgAnimation::TemplateTarget< float >
 CosgAnimation::TemplateTarget< double >
 CosgAnimation::TemplateTarget< osg::Vec2f >
 CosgAnimation::TemplateTarget< osg::Vec3f >
 CosgAnimation::TemplateTarget< osg::Vec4f >
 CosgAnimation::TemplateTarget< T >
 CosgAnimation::TemplateCompositeSampler< VALUESAMPLERTYPE, TIMESAMPLERTYPE >
 CosgDB::AuthenticationDetails
 CosgDB::AuthenticationMap
 CosgDB::BaseCompressor
 CosgDB::BaseSerializer
 CosgDB::TemplateSerializer< osg::Matrix >
 CosgDB::MatrixSerializer< C >
 CosgDB::TemplateSerializer< std::string >
 CosgDB::StringSerializer< C >
 CosgDB::TemplateSerializer< P * >
 CosgDB::ImageSerializer< C, P >
 CosgDB::TemplateSerializer< unsigned int >
 CosgDB::BitFlagsSerializer< C, P >
 CosgDB::ListSerializer< C, P >
 CosgDB::MapBaseSerializer
 CosgDB::MapSerializer< C, P >
 CosgDB::ObjectSerializer< C, P >
 CosgDB::TemplateSerializer< P >
 CosgDB::EnumSerializer< C, P, B >
 CosgDB::GLenumSerializer< C, P >
 CosgDB::PropByRefSerializer< C, P >
 CosgDB::PropByValSerializer< C, P >
 CosgDB::UserSerializer< C >
 CosgDB::VectorBaseSerializer
 CosgDB::IsAVectorSerializer< C >
 CosgDB::VectorSerializer< C, P >
 CosgDB::DatabasePager::DatabaseRequest
 CosgDB::DatabasePager::DatabaseThread
 CosgDB::DatabasePager::PagedLODList
 CosgDB::DatabasePager::RequestQueue
 CosgDB::DatabasePager::ReadQueue
 CosgDB::DeprecatedDotOsgWrapperManagerDeprecated
 CosgDB::DotOsgWrapperDeprecated
 CosgDB::DynamicLibraryDynamicLibrary - encapsulates the loading and unloading of dynamic libraries, typically used for loading ReaderWriter plug-ins
 CosgDB::FileCache
 CosgDB::FileLocationCallback
 CosgDB::FindFileCallback
 CosgDB::FinishedObjectReadCallback
 CosgDB::ImageOptions::TexCoordRangeUsed as UserData attached to generated osg::Image's
 CosgDB::ImagePager::ImageRequest
 CosgDB::ImagePager::ImageThread
 CosgDB::ImagePager::RequestQueue
 CosgDB::ImagePager::ReadQueue
 CosgDB::InputException
 CosgDB::InputIterator
 CosgDB::MethodObject
 CosgDB::ObjectCache
 CosgDB::ObjectWrapper
 CosgDB::ObjectWrapperManager
 CosgDB::OutputException
 CosgDB::OutputIterator
 CosgDB::ReadFileCallback
 CosgDB::ReaderWriterInfo
 CosgDB::RegistryRegistry is a singleton factory which stores the reader/writers which are linked in at runtime for reading non-native file formats
 CosgDB::Registry::ReadFunctorFunctor used in internal implementations
 CosgDB::WriteFileCallback
 CosgDB::XmlNodeXmlNode class for very basic reading and writing of xml files
 CosgFX::Registry
 CosgFX::TechniqueThis is the base class for effect techniques
 CosgGA::AnimationPathManipulator::AnimationCompletedCallback
 CosgGA::CameraManipulator::CoordinateFrameCallbackCallback class to use to allow matrix manipulators to query the application for the local coordinate frame
 CosgGA::EventQueueEventQueue implementation for collecting and adapting windowing events
 CosgGA::PointerData
 CosgGA::StandardManipulator::AnimationData
 CosgGA::FirstPersonManipulator::FirstPersonAnimationData
 CosgGA::OrbitManipulator::OrbitAnimationData
 CosgManipulator::CommandManagerDeprecated
 CosgManipulator::Constraint
 CosgManipulator::GridConstraintConstraint to snap motion commands to a sugar cube grid
 CosgManipulator::MotionCommandBase class for motion commands that are generated by draggers
 CosgManipulator::Rotate3DCommandCommand for rotation in 3D
 CosgManipulator::Scale1DCommandCommand for 1D scaling
 CosgManipulator::Scale2DCommandCommand for 2D scaling
 CosgManipulator::ScaleUniformCommandCommand for uniform 3D scaling
 CosgManipulator::TranslateInLineCommandCommand for translating in a line
 CosgManipulator::TranslateInPlaneCommandCommand for translating in a plane
 CosgManipulator::ProjectorBase class for Projectors
 CosgManipulator::CylinderProjectorCylinderProjector projects points onto the given cylinder
 CosgManipulator::CylinderPlaneProjectorCylinderPlaneProjector projects a point onto a plane relative to the given cylinder
 CosgManipulator::LineProjectorLineProjector projects points onto the closest point on the given line
 CosgManipulator::PlaneProjectorPlaneProjector projects points onto the given line
 CosgManipulator::SphereProjectorSphereProjector projects points onto the given sphere
 CosgManipulator::SpherePlaneProjectorSpherePlaneProjector projects points onto a sphere, failing which it project onto a plane oriented to the viewing direction
 CosgPresentation::FilePathData
 CosgPresentation::HUDSettings
 CosgPresentation::LayerAttributes
 CosgPresentation::LayerCallback
 CosgPresentation::ObjectOperator
 CosgShadow::ParallelSplitShadowMap::FragmentShaderGeneratorYou can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
 CosgShadow::ViewDependentShadowMap::LightData
 CosgShadow::ViewDependentShadowMap::ShadowData
 CosgShadow::ViewDependentShadowMap::ViewDependentData
 CosgShadow::ViewDependentShadowTechnique::ViewDataBase container class for view dependent shadow resources
 CosgShadow::DebugShadowMap::ViewData
 CosgShadow::StandardShadowMap::ViewData
 CosgShadow::MinimalShadowMap::ViewData
 CosgShadow::MinimalCullBoundsShadowMap::ViewData
 CosgShadow::MinimalDrawBoundsShadowMap::ViewData
 CosgSim::GeographicLocationStores a double precision geographic location, latitude and longitude
 CosgSim::ImpostorSpriteManagerHelper class for managing the reuse of ImpostorSprite resources
 CosgSim::OverlayNode::OverlayData
 CosgSim::ScalarBar::ScalarPrinterUsers may provide their own ScalarPrinter by deriving from this base class and overriding the printScalar() method
 CosgSim::ScalarsToColorsScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range
 CosgSim::ColorRangeColorRange is a ScalarsToColors object to define a color spectrum for a scalar range
 CosgTerrain::GeometryPool
 CosgTerrain::GeometryTechnique::BufferData
 CosgTerrain::TerrainTile::TileLoadedCallbackCallback for post processing loaded TerrainTile, and for filling in missing elements such as external external imagery
 CosgTerrain::WhiteListTileLoadedCallbackHelper callback for managing optional sets of layers, that loading of is deffered to this callback, with this callback working out which layers to load, and how to create fallback versions of the layers
 CosgTerrain::ValidDataOperator
 CosgTerrain::NoDataValue
 CosgTerrain::ValidRange
 CosgText::Font::FontImplementation
 CosgText::Glyph3D
 CosgText::Glyph::TextureInfo
 CosgText::GlyphGeometry
 CosgUtil::CubeMapGeneratorThis is the base class for cube map generators
 CosgUtil::HalfWayMapGeneratorThis cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects
 CosgUtil::HighlightMapGeneratorThis cube map generator produces a specular highlight map
 CosgUtil::ReflectionMapGeneratorThis is the most simple cube map generator
 CosgUtil::CullVisitor::Identifier
 CosgUtil::DelaunayTriangulator
 CosgUtil::EdgeCollector::Edge
 CosgUtil::EdgeCollector::Edgeloop
 CosgUtil::EdgeCollector::Point
 CosgUtil::EdgeCollector::Triangle
 CosgUtil::IncrementalCompileOperation::CompileCompletedCallback
 CosgUtil::IncrementalCompileOperation::CompileOp
 CosgUtil::IncrementalCompileOperation::CompileDrawableOp
 CosgUtil::IncrementalCompileOperation::CompileProgramOp
 CosgUtil::IncrementalCompileOperation::CompileTextureOp
 CosgUtil::IncrementalCompileOperation::CompileSet
 CosgUtil::IntersectVisitor::IntersectState
 CosgUtil::IntersectionVisitor::ReadCallbackCallback used to implement the reading of external files, allowing support for paged databases to be integrated with IntersectionVisitor
 CosgSim::DatabaseCacheReadCallback
 CosgUtil::IntersectorPure virtual base class for implementing custom intersection technique
 CosgUtil::IntersectorGroupConcrete class for passing multiple intersectors through the scene graph
 CosgUtil::LineSegmentIntersectorConcrete class for implementing line intersections with the scene graph
 CosgUtil::PlaneIntersectorConcrete class for implementing polytope intersections with the scene graph
 CosgUtil::PolytopeIntersectorConcrete class for implementing polytope intersections with the scene graph
 CosgUtil::RayIntersectorRayIntersector implements possibly-infinite line intersections with the scene graph
 CosgUtil::Optimizer::IsOperationPermissibleForObjectCallbackCallback for customizing what operations are permitted on objects in the scene graph
 CosgUtil::Optimizer::TextureAtlasBuilder::Atlas
 CosgUtil::Optimizer::TextureAtlasBuilder::Source
 CosgUtil::RenderBin::DrawCallback
 CosgUtil::RenderBin::SortCallback
 CosgUtil::RenderLeafContainer class for all data required for rendering of drawables
 CosgUtil::SceneView::ComputeStereoMatricesCallbackCallback for overidding the default method for compute the offset projection and view matrices
 CosgUtil::Simplifier::ContinueSimplificationCallback
 CosgUtil::TangentSpaceGeneratorGenerates three arrays containing tangent-space basis vectors
 CosgUtil::TessellatorOriginally a simple class for tessellating a single polygon boundary
 CosgUtil::Tessellator::Prim
 CosgViewer::DepthPartitionSettings
 CosgViewer::GraphicsWindowWin32::WindowDataWindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure
 CosgViewer::GraphicsWindowX11::WindowDataWindowData is used to pass in the X11 window handle attached the GraphicsContext::Traits structure
 CosgViewer::OpenGLQuerySupport
 CosgViewer::SceneScene holds the higher level reference to a single scene graph
 CosgViewer::ScreenCaptureHandler::CaptureOperationAbstract base class for what to do when a screen capture happens
 CosgViewer::ScreenCaptureHandler::WriteToFileConcrete implementation of a CaptureOperation that writes the screen capture to a file
 CosgVolume::TileDataContainer for render to texture objects used when doing multi-pass volume rendering techniques
 CosgVolume::MultipassTechnique::MultipassTileDataContainer for render to texture objects used when doing multi-pass volume rendering techniques
 CosgVolume::VolumeScene::ViewData
 CosgWidget::Callback
 CosgWidget::CallbackInterface
 CosgWidget::FunctionCallback< T >
 CosgWidget::ObjectCallback< T >
 CosgWidget::ScriptEngine
 CosgWidget::LuaEngine
 CosgWidget::PythonEngine
 CosgDB::RegisterCompressorProxy
 CosgDB::RegisterCustomWrapperProxy
 CosgDB::RegisterDotOsgWrapperProxyDeprecated
 CosgDB::TemplateRegisterDotOsgWrapperProxy< T >Deprecated
 CosgDB::RegisterImageProcessorProxy< T >Proxy class for automatic registration of reader/writers with the Registry
 CosgDB::RegisterReaderWriterProxy< T >Proxy class for automatic registration of reader/writers with the Registry
 CosgDB::RegisterWrapperProxy
 Cosg::RenderInfo
 CosgUtil::IncrementalCompileOperation::CompileInfo
 CosgUtil::SceneGraphBuilderA class for assisting the building a scene graph that is equivalent to OpenGL 1.0 style calls
 Cosg::GraphicsContext::ScreenIdentifier
 Cosg::GraphicsContext::TraitsGraphicsContext Traits object provides the specification of what type of graphics context is required
 Cosg::GraphicsContext::ScreenSettingsSimple resolution structure used by WindowingSystemInterface to get and set screen resolution
 CosgPresentation::SlideShowConstructor::ScriptData
 CosgGA::GUIEventAdapter::Scrolling
 Cosg::State::SetCurrentVertexArrayStateProxyProxy helper class for applyig a VertexArrayState in a local scope, with the preivous value being resotred automatically on leaving the scope that proxy was created
 Cosg::ValueObject::SetValueVisitor
 Cosg::SetScalarValue< T >
 CShadowProjectionAlgorithmClass
 CosgShadow::ProjectionShadowMap< MinimalBoundsBaseClass, ShadowProjectionAlgorithmClass >::ViewData
 Cosg::ShadowVolumeOccluderShadowVolumeOccluder is a helper class for implementing shadow occlusion culling
 CosgSim::ShapeAttribute
 Cosg::ShapeVisitor
 CosgUtil::SharedArrayOptimizer
 CosgWidget::Window::Sizes
 Cosg::View::SlaveSlave allows one to up a camera that follows the master with a local offset to the project and view matrices
 CosgPresentation::SlideShowConstructor
 CosgWidget::StyleInterface
 CosgWidget::Widget
 CosgWidget::Window
 CT
 Cosg::TemplatePrimitiveFunctor< T >Provides access to the primitives that compose an osg::Drawable
 Cosg::TemplatePrimitiveIndexFunctor< T >Provides access to the primitives that compose an osg::Drawable
 Cosg::TriangleFunctor< T >Provides access to the triangles that compose an osg::Drawable
 Cosg::TriangleIndexFunctor< T >
 Cosg::TriangleLinePointIndexFunctor< T >
 CosgAnimation::AnimationUpdateCallback< T >
 CosgDB::TemplateRegisterDotOsgWrapperProxy< T >Deprecated
 CosgUtil::OperationArrayFunctor< T >
 CosgGA::GUIEventAdapter::TabletPen
 CosgAnimation::TemplateCubicBezier< T >
 CosgAnimation::TemplateInterpolatorBase< TYPE, KEY >
 CosgAnimation::TemplateCubicBezierInterpolator< float, FloatCubicBezier >
 CosgAnimation::TemplateCubicBezierInterpolator< double, DoubleCubicBezier >
 CosgAnimation::TemplateCubicBezierInterpolator< osg::Vec2, Vec2CubicBezier >
 CosgAnimation::TemplateCubicBezierInterpolator< osg::Vec3, Vec3CubicBezier >
 CosgAnimation::TemplateCubicBezierInterpolator< osg::Vec4, Vec4CubicBezier >
 CosgAnimation::TemplateLinearInterpolator< double, double >
 CosgAnimation::TemplateLinearInterpolator< float, float >
 CosgAnimation::TemplateLinearInterpolator< osg::Vec2, osg::Vec2 >
 CosgAnimation::TemplateLinearInterpolator< osg::Vec3, osg::Vec3 >
 CosgAnimation::TemplateLinearInterpolator< osg::Vec3, Vec3Packed >
 CosgAnimation::TemplateLinearInterpolator< osg::Vec4, osg::Vec4 >
 CosgAnimation::TemplateLinearInterpolator< osg::Matrixf, osg::Matrixf >
 CosgAnimation::TemplateSphericalLinearInterpolator< osg::Quat, osg::Quat >
 CosgAnimation::TemplateStepInterpolator< double, double >
 CosgAnimation::TemplateStepInterpolator< float, float >
 CosgAnimation::TemplateStepInterpolator< osg::Vec2, osg::Vec2 >
 CosgAnimation::TemplateStepInterpolator< osg::Vec3, osg::Vec3 >
 CosgAnimation::TemplateStepInterpolator< osg::Vec3, Vec3Packed >
 CosgAnimation::TemplateStepInterpolator< osg::Vec4, osg::Vec4 >
 CosgAnimation::TemplateStepInterpolator< osg::Quat, osg::Quat >
 CosgAnimation::TemplateLinearPackedInterpolator< TYPE, KEY >
 CosgAnimation::TemplateInterpolatorBase< TYPE, TYPE >
 CosgAnimation::TemplateCubicBezierInterpolator< TYPE, KEY >
 CosgAnimation::TemplateLinearInterpolator< TYPE, KEY >
 CosgAnimation::TemplateSphericalLinearInterpolator< TYPE, KEY >
 CosgAnimation::TemplateStepInterpolator< TYPE, KEY >
 CosgTerrain::TerrainNeighbours
 CosgSim::ScalarBar::TextPropertiesTextProperties allows users to specify a number of properties for the text used to display the labels & title on the ScalarBar
 CosgUtil::Optimizer::TextureAtlasBuilderTexture Atlas Builder creates a set of textures/images which each contain multiple images
 Cosg::Texture::TextureProfile
 COpenThreads::Thread
 Cosg::OperationThreadOperationThread is a helper class for running Operation within a single thread
 CosgDB::DatabasePager::DatabaseThread
 CosgDB::ImagePager::ImageThread
 CosgViewer::Renderer::ThreadSafeQueue
 CosgTerrain::TileID
 CosgVolume::TileID
 Cosg::TimerTimer class is used for measuring elapsed time or time between two points
 CosgGA::GUIEventAdapter::TouchData::TouchPoint
 CosgWidget::UIObjectParent< T >
 CosgWidget::UIObjectParent< Widget >
 CosgWidget::Window
 CosgWidget::UIObjectParent< Window >
 CosgWidget::WindowManager
 Cosg::Program::UniformBlockInfo
 Cosg::State::UniformStack
 CosgDB::UpdateWrapperVersionProxy
 CosgDB::UserLookupTableProxy
 CosgViewer::StatsHandler::UserStatsLine
 Cosg::ValueObjectClassNameTrait< T >
 Cosg::ArgumentParser::Parameter::ValueUnion
 Cosg::ValueVisitor
 Cosg::Vec2bGeneral purpose float triple
 Cosg::Vec2dGeneral purpose double pair, uses include representation of texture coordinates
 Cosg::Vec2fGeneral purpose float pair
 Cosg::Vec2iGeneral purpose integer pair
 Cosg::Vec2s
 Cosg::Vec2ubGeneral purpose unsigned byte pair
 Cosg::Vec2uiGeneral purpose integer pair
 Cosg::Vec2us
 CosgAnimation::Vec3ArrayPacked
 Cosg::Vec3bGeneral purpose float triple
 Cosg::Vec3dGeneral purpose double triple for use as vertices, vectors and normals
 CosgUtil::Tessellator::Vec3d
 Cosg::Vec3fGeneral purpose float triple for use as vertices, vectors and normals
 Cosg::Vec3iGeneral purpose integer triple
 CosgAnimation::Vec3Packed
 Cosg::Vec3s
 Cosg::Vec3ubGeneral purpose float triple
 Cosg::Vec3uiGeneral purpose integer triple
 Cosg::Vec3us
 Cosg::Vec4bGeneral purpose float triple
 Cosg::Vec4dGeneral purpose double quad
 Cosg::Vec4fGeneral purpose float quad
 Cosg::Vec4iGeneral purpose integer quad
 Cosg::Vec4sGeneral purpose float quad
 Cosg::Vec4ubGeneral purpose float quad
 Cosg::Vec4uiGeneral purpose integer quad
 Cosg::Vec4usGeneral purpose float quad
 Cstd::vector
 CosgText::VectorUInt
 CosgText::String
 Cosg::VertexArrayStateList
 Cosg::VertexAttribAlias
 CosgAnimation::RigTransformSoftware::VertexGroupMap a set of boneinfluence to a list of vertex indices sharing this set
 CBaseClass::ViewData
 CosgShadow::ProjectionShadowMap< MinimalBoundsBaseClass, ShadowProjectionAlgorithmClass >::ViewData
 CosgPresentation::SlideShowConstructor::VolumeData
 Cosg::WindowingSystemInterfaceProxy< T >
 CosgDB::ReaderWriter::WriteResult

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