| Top |
| void | eek_section_add_row () |
| EekKey * | eek_section_create_key () |
| EekKey * | eek_section_find_key_by_keycode () |
| gint | eek_section_get_angle () |
| gint | eek_section_get_n_rows () |
| void | eek_section_get_row () |
| void | eek_section_set_angle () |
| void | key-cancelled | Run Last |
| void | key-locked | Run Last |
| void | key-pressed | Run Last |
| void | key-released | Run Last |
| void | key-unlocked | Run Last |
The EekSectionClass class represents a section, which consists of one or more keys of the EekKeyClass class.
void eek_section_add_row (EekSection *section,gint num_columns,EekOrientation orientation);
Add a row which has num_columns
columns and whose orientation is
orientation
to section
.
section |
an EekSection |
|
num_columns |
the number of column in the row |
|
orientation |
EekOrientation of the row |
EekKey * eek_section_create_key (EekSection *section,guint keycode,gint column,gint row);
Create an EekKey instance and append it to section
. This
function is rarely called by application but called by EekLayout
implementation.
section |
an EekSection |
|
keycode |
a keycode |
|
column |
the column index of the key |
|
row |
the row index of the key |
EekKey * eek_section_find_key_by_keycode (EekSection *section,guint keycode);
gint
eek_section_get_angle (EekSection *section);
Get rotation angle of section
.
gint
eek_section_get_n_rows (EekSection *section);
Get the number of rows in section
.
void eek_section_get_row (EekSection *section,gint index,gint *num_columns,EekOrientation *orientation);
Get the information about the index
-th row in section
.
section |
an EekSection |
|
index |
the index of row |
|
num_columns |
pointer where the number of column in the row will be stored |
|
orientation |
pointer where EekOrientation of the row will be stored |
void eek_section_set_angle (EekSection *section,gint angle);
Set rotation angle of section
to angle
.
typedef struct _EekSection EekSection;
The EekSection structure contains only private data and should only be accessed using the provided API.
struct EekSectionClass {
gint (* get_n_rows) (EekSection *self);
void (* add_row) (EekSection *self,
gint num_columns,
EekOrientation orientation);
void (* get_row) (EekSection *self,
gint index,
gint *num_columns,
EekOrientation *orientation);
EekKey *(* create_key) (EekSection *self,
guint keycode,
gint row,
gint column);
/* signals */
void (* key_pressed) (EekSection *self,
EekKey *key);
void (* key_released) (EekSection *self,
EekKey *key);
void (* key_locked) (EekSection *self,
EekKey *key);
void (* key_unlocked) (EekSection *self,
EekKey *key);
void (* key_cancelled) (EekSection *self,
EekKey *key);
};
virtual function for getting the number of rows in the section |
||
virtual function for adding a new row to the section |
||
virtual function for accessing a row in the section |
||
virtual function for creating key in the section |
||
class handler for “key-pressed” signal |
||
class handler for “key-released” signal |
||
class handler for “key-locked” signal |
||
class handler for “key-unlocked” signal |
||
class handler for “key-cancelled” signal |
“angle” property “angle” int
The rotation angle of EekSection.
Owner: EekSection
Flags: Read / Write
Allowed values: [-360,360]
Default value: 0
“key-cancelled” signalvoid user_function (EekSection *section, EekKey *key, gpointer user_data)
The ::key-cancelled signal is emitted each time a key in section
is shifted to the cancelled state.
section |
an EekSection |
|
key |
an EekKey |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
“key-locked” signalvoid user_function (EekSection *section, EekKey *key, gpointer user_data)
The ::key-locked signal is emitted each time a key in section
is shifted to the locked state.
section |
an EekSection |
|
key |
an EekKey |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
“key-pressed” signalvoid user_function (EekSection *section, EekKey *key, gpointer user_data)
The ::key-pressed signal is emitted each time a key in section
is shifted to the pressed state.
section |
an EekSection |
|
key |
an EekKey |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
“key-released” signalvoid user_function (EekSection *section, EekKey *key, gpointer user_data)
The ::key-released signal is emitted each time a key in section
is shifted to the released state.
section |
an EekSection |
|
key |
an EekKey |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
“key-unlocked” signalvoid user_function (EekSection *section, EekKey *key, gpointer user_data)
The ::key-unlocked signal is emitted each time a key in section
is shifted to the unlocked state.
section |
an EekSection |
|
key |
an EekKey |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last