Class RenderingHintsKeyExt
java.lang.Object
org.apache.batik.ext.awt.RenderingHintsKeyExt
Contains additional RenderingHints Keys, such as
KEY_AREA_OF_INTEREST
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final RenderingHints.KeyKey for the AOI hint.static final RenderingHints.KeyHint for the org.apache.batik.ext.awt.image.GraphicsUtil class that tiling of a bitmap during rendering is undesired.static final intstatic final RenderingHints.KeyHint for the destination of the rendering when it is a BufferedImage This works around the fact that Java 2D sometimes lies about the attributes of the Graphics2D device, when it is an image.static final RenderingHints.KeyHint to source that we only want an alpha channel.static final RenderingHints.KeyHint as to the transcoding destination.static final Objectstatic final Objectstatic final Objectstatic final Stringstatic final String -
Method Summary
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Field Details
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KEY_BASE
public static final int KEY_BASE -
KEY_TRANSCODING
Hint as to the transcoding destination. -
VALUE_TRANSCODING_PRINTING
- See Also:
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VALUE_TRANSCODING_VECTOR
- See Also:
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KEY_AREA_OF_INTEREST
Key for the AOI hint. This hint is used to propagate the AOI to Paint and PaintContext instances. -
KEY_BUFFERED_IMAGE
Hint for the destination of the rendering when it is a BufferedImage This works around the fact that Java 2D sometimes lies about the attributes of the Graphics2D device, when it is an image. It is strongly suggested that you use org.apache.batik.ext.awt.image.GraphicsUtil.createGraphics to create a Graphics2D from a BufferedImage, this will ensure that the proper things are done in the processes of creating the Graphics. -
KEY_COLORSPACE
Hint to source that we only want an alpha channel. The source should follow the SVG spec for how to convert ARGB, RGB, Grey and AGrey to just an Alpha channel. -
KEY_AVOID_TILE_PAINTING
Hint for the org.apache.batik.ext.awt.image.GraphicsUtil class that tiling of a bitmap during rendering is undesired. This is primarily for the PDF and PostScript transcoders where tiling can lead to suboptimal results due to overlaps in transparency and filter effects. -
VALUE_AVOID_TILE_PAINTING_ON
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VALUE_AVOID_TILE_PAINTING_OFF
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VALUE_AVOID_TILE_PAINTING_DEFAULT
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