Class ActionMapExample
This is a very simple example of a reusable
@Actions class. The code defines
a JComponent subclass called BaseScenePanel that defines two @Actions: create
and remove, that add/remove an icon from the scene panel. These actions are added
to a right button popup menu for the component.
[TBD: demo resource shadowing too]-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classA JComponent that renders a Scene and defines two@Actions:create- adds a new Node to the scene to the right of the last oneremove- removes the selected Node These actions are added to a popup menu.static classstatic classNested classes/interfaces inherited from class Application
Application.ExitListener -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class SingleFrameApplication
configureWindow, getMainFrame, getMainView, setMainFrame, show, show, show, show, shutdownMethods inherited from class Application
addExitListener, end, exit, exit, getContext, getExitListeners, getInstance, getInstance, hide, initialize, launch, quit, ready, removeExitListener
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Constructor Details
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ActionMapExample
public ActionMapExample()
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Method Details
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startup
protected void startup()Description copied from class:ApplicationResponsible for starting the application; for creating and showing the initial GUI.This method is called by the static
launchmethod, subclasses must override it. It runs on the event dispatching thread.- Specified by:
startupin classApplication- See Also:
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main
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