Open CASCADE Technology 7.9.1
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Vrml_SFRotation Class Reference

defines SFRotation type of VRML field types. The 4 values represent an axis of rotation followed by amount of right-handed rotation about the that axis, in radians. More...

#include <Vrml_SFRotation.hxx>

Public Member Functions

 Vrml_SFRotation ()
 Vrml_SFRotation (const Standard_Real aRotationX, const Standard_Real aRotationY, const Standard_Real aRotationZ, const Standard_Real anAngle)
void SetRotationX (const Standard_Real aRotationX)
Standard_Real RotationX () const
void SetRotationY (const Standard_Real aRotationY)
Standard_Real RotationY () const
void SetRotationZ (const Standard_Real aRotationZ)
Standard_Real RotationZ () const
void SetAngle (const Standard_Real anAngle)
Standard_Real Angle () const

Detailed Description

defines SFRotation type of VRML field types. The 4 values represent an axis of rotation followed by amount of right-handed rotation about the that axis, in radians.

Constructor & Destructor Documentation

◆ Vrml_SFRotation() [1/2]

Vrml_SFRotation::Vrml_SFRotation ( )

◆ Vrml_SFRotation() [2/2]

Vrml_SFRotation::Vrml_SFRotation ( const Standard_Real aRotationX,
const Standard_Real aRotationY,
const Standard_Real aRotationZ,
const Standard_Real anAngle )

Member Function Documentation

◆ Angle()

Standard_Real Vrml_SFRotation::Angle ( ) const

◆ RotationX()

Standard_Real Vrml_SFRotation::RotationX ( ) const

◆ RotationY()

Standard_Real Vrml_SFRotation::RotationY ( ) const

◆ RotationZ()

Standard_Real Vrml_SFRotation::RotationZ ( ) const

◆ SetAngle()

void Vrml_SFRotation::SetAngle ( const Standard_Real anAngle)

◆ SetRotationX()

void Vrml_SFRotation::SetRotationX ( const Standard_Real aRotationX)

◆ SetRotationY()

void Vrml_SFRotation::SetRotationY ( const Standard_Real aRotationY)

◆ SetRotationZ()

void Vrml_SFRotation::SetRotationZ ( const Standard_Real aRotationZ)

The documentation for this class was generated from the following file: