| - Cal3D 0.11 API Reference - |
This is the complete list of members for CalSkeleton, including all inherited members.
| calculateBoundingBoxes() | CalSkeleton | |
| calculateState() | CalSkeleton | |
| CalSkeleton(CalCoreSkeleton *pCoreSkeleton) | CalSkeleton | |
| clearState() | CalSkeleton | |
| create(CalCoreSkeleton *pCoreSkeleton) (defined in CalSkeleton) | CalSkeleton | |
| getBone(int boneId) | CalSkeleton | |
| getBone(int boneId) const | CalSkeleton | |
| getBoneBoundingBox(float *min, float *max) | CalSkeleton | |
| getBoneLines(float *pLines) const (defined in CalSkeleton) | CalSkeleton | |
| getBoneLinesStatic(float *pLines) const (defined in CalSkeleton) | CalSkeleton | |
| getBonePoints(float *pPoints) const (defined in CalSkeleton) | CalSkeleton | |
| getBonePointsStatic(float *pPoints) const (defined in CalSkeleton) | CalSkeleton | |
| getCoreSkeleton() | CalSkeleton | |
| getCoreSkeleton() const | CalSkeleton | |
| getVectorBone() | CalSkeleton | |
| getVectorBone() const | CalSkeleton | |
| lockState() | CalSkeleton | |
| ~CalSkeleton() | CalSkeleton |