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From sonya_roberts@geocities.com:
Nice image!  Nicely creative use of a lot of resources; I especially like your
idea of rendering the snakes out as a heightfield when you started experiencing
scaling problems; I'll have to remember that solution for my own future use ;)
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From jmg@gte.net:
A more effective use of textures would make a big difference, I think.

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From kazemir@pde.com:
I like the idea, and the basic layout of the scene.
I would have filled the stands with more people, or clustered
them more, instead of an even distribution.

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From bill.marrs@pureatria.com:
The people in the stands are nicely details, but what are they sitting on?  (looks like they are floating)


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From jaime@ctav.es:

MAGIC & ENTERTAINMENT ?



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From lowellr@globaldialog.com:
Perhaps the arena floor could have been textured better, otherwise not bad.

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From gmccarter@hotmail.com:
Obviously a lot of work went into this image.  My favorite parts: the light cast by the fireball, and the blue cape.  My least favorite parts: the featureless ground texture and the too-bright sky.  I'd really like to see this image with a dark, foreboding (purple and orange!) sky.

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From dick@buckosoft.com:
Too many empty seats in the stands!

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From bsieker@techfak.uni-bielefeld.de:
Overall looks very boring. Too much wall with too little structure. And the
spectators all seem very apatheetic.

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From i_emackay@mountains.net.au:
Ambitious but has an unfinished look. Might be better to put more work into fewer objects.

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From Martin.Magnusson.7121@student.uu.se:
+ The dwarven knight is good. 
- It looks as if all of the audience is looking straight forward. Maybe you should
  have turned their heads a bit.

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From arcana@sinbad.net:
A very interesting image, and a good sotry. :{)
I would have liked to have gotten a bit of an explanation on how you saw this 
fit into the theme. I guess it's loosely tagged under the term "entertainment",
but I would have liked to have seen a one-liner saying that. <grin>
Comment:
The brick pattern is a good cheat for walls seen from a great distance, but it 
fails when viewed close-up, as in the wall of your arena. The biggest problem 
when viewing it up close is the fact that the viewer can see that the grout is 
faked.

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From bobfranke@halcyon.com:
Try real stone blocks with a "while" loop instead of the brick texture.  Great job
on the hydra.

