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From kosh@nesys.com:
A nice concept, but it needs antialiasing.
The wood grain is much stronger than any US gym I've seen, and the boards are usually narrower.


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From agage@mines.edu:
Hey, Kyle -- up your AA level to get rid of the circular patterns that appear
in the upper area of the image (moire?).  It would probably only double your
render time :)

See you around...

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From 101741.541@compuserve.com:
 Floor much too reflective.  Avoid pure colors (violent).

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From wozzeck@club-internet.fr:
Congratulations to your 10' tall father! No, just kidding, but the blackboard is way higher
than the doors! Your floor would strongly benefit from a high amount of anti-aliasing, combined
with a thinner texture. But I fully understand this is not compatible with your computing power :-(
It also looks to reflexive to me. Last thing: you should have chosen a weaker jpg compression,
since your red parts suffered from it.
Anyway, the rest of this picture is nice and it is well lit!

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From jaime@ctav.es:
Very nice floor, but you dont need external programing to do it in POV 3, IMHO.
P.S.: Hey! And +aa? BTW, 11 hours without +aa? Maybe I don't remeber my old 486!

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From ethelm@bigfoot.com:
A lot of hard work went into the image but the
proportions seem strange.

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From bill.marrs@pureatria.com:
Image seems to need antialiasing, also floor seems to shiny

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From dick@buckosoft.com:
Nice hardwood.  The floor paint looks like its about 2 inches thick.

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From msfl.bf@fasonet.bf:
Too bad you didn't use anti-aliasing.
The bricks seem to be too big. The red lines on the ground stick out a bit too 
much and so don't seem to be painted on. 
The basketball is very nice, and the shadowing from many light_sources of the 
clear surface from the hoop throws some nice effects on the wall.


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From r@dial-23.ocis.net>:
Good idea, floor well-done. Here's a friendly hint: read up on anti-aliasing.
Notable for composition, textures


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From r@ww-td04.proxy.aol.com>:
Good image.  I don't remember the lines on the floor being that deep red though.


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From r@regulus.its.uu.se>:
How does anybody get into the room when the door is 3-4 ballheights tall. Better use of scale would improve.

