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From jon@vulpecula.us:

This looks good. Simple concept, but well executed. However...your text file seems to imply this was a scan-line render, not ray-traced? I'll give you the benefit of the doubt i guess...
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From rgow@lanset.com:
Nice job on the rust! Wood is a funny color.



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From hildurka@simnet.is:
Nice image but a question pops up in my mind. While making such a simple scene, why not make two different keys, with differing textures instead of copying one into two? Still a very nice image, good lighting, great textures. 


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From somers@w-link.net:
Those keeys look very realistic. Good work.


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From pbrasolin@yahoo.it:
Very realistic keys although you used 3DS Max. >;) PB

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From ralf@treuherz.de:
And another question: What is mysterious about two keys ?? 
BTW: very good modeling and texturing, but a bit off topic.

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From info@michaelscholz.de:
Try some fill lights next time to get rid of the pitch black 
on the keys.

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From the_dark_allies@hotmail.com:

A nice start, but for me there needs to be something else to this scene to add a story, despite being a mystery.

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From zio_tom78@hotmail.com:
Keys are very good, the floor a bit less. I am not sure whether I appreciate this interpretation of the theme or not: it seems a bit too simplicistic.

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From p_chan@shaw.ca:
Excellent work on the textures.  You've achieved a very 
realistic look.

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From emediez@emediez.com:

Why not two quality textures instead one?
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From intertek@one.net:

Robert,

If you really want to bother people write a novel but leave out the last =
page. People will go nuts! They will be left hanging in suspense and be =
left with only questions. And the longer the book the better - don't =
just stop at 300 pages. Oh... we're talking about images... ok, don't =
just stop at two keys. You didn't give me enough momentum to push me =
into wondering about the keys. I'm sorry but they just look like two =
keys. You need to suggest more behind it. You don't have to give away =
all of the answers (supply the last page). For example: a shadow of a =
person on the floor, or a couple drops of blood, or some feet, or a hand =
reaching for them. I understand that you wanted to keep it minimal but =
you have to go a bit more. If the keys were hanging on a wall - except =
it was a knife rather than a hook holding the ring up. .What kind of =
knife? I need more clues before you can expect me to get involved. You =
need an anomaly. Something like that knife, something in the picture =
that shouldn't be there. That is the thing that will get us to start =
thinking about why it's there. The thing that is out of place should =
have some mysterious connection to the keys - holding them on the wall - =
for example. You don't need to have a scene crowded with stuff to pull =
this off, if every element (textures, lighting, arrangement of objects, =
selection of objects, where the objects are located compared to our view =
etc.) adds another twist to the story. Look, if you had just broken one =
of the keys we would ask what happened to that key? Just that would get =
the ball rolling. You've got a good idea. I really think you should go =
after it and make it a great idea.

Michael


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From glenn@mccarters.net:
Really good rusty keys, highly detailed.
But how is this more mysterious than any other small objects on the =
floor?  How about a pair of sunglasses?  Who do they belong to?  Why are =
they here on the floor?  How about some coins and a rubber ball?  Isn't =
there an equal mystery in that?
Nevertheless, I like this image.  Simple and well executed.


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From file:
I suppose everyone else will write this, but the texture is great. Simple idea, but very effective.
Notable for textures


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From file:
Have you played Resident Evil.  Something tells me your will like it.  Lots of cool looking keys.


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From file:
Nice keys, but table texture is a little too flat.

