// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\page qtqml-modules-topic.html
\meta {keywords} {qmltopic}
\title QML Modules
\brief Description of how to write modules for QML

A QML module provides versioned types and JavaScript resources in a type
namespace which may be used by clients who import the module.  The types which
a module provides may be defined in C++ within a plugin, or in QML documents.
Modules make use of the QML versioning system which allows modules to be
independently updated.

Defining of a QML module allows:
\list
\li The sharing of common QML types within a project - for example, a group of
    UI components that are used by different windows
\li The distribution of QML-based libraries
\li The modularization of distinct features, so that applications only load the
    libraries necessary for their individual needs
\li Versioning of types and resources so that the module can be updated safely
    without breaking client code
\endlist

\section1 Modern QML Modules

QML Modules are best defined using the CMake API, in particular \l{qt_add_qml_module}.
The following sections describe all aspects of creating a modern QML module.

\section2 Defining Object Types through QML Documents

\l{Defining Object Types through QML Documents}{QML types can be defined directly in QML documents},
which is the simplest way to create reusable components. Each QML file that starts with a capital
letter automatically defines a type that can be used by other QML files in the same module.

\section2 Defining QML Types from C++

For better performance or access to low-level APIs, types can be
\l{Overview - QML and C++ Integration}{defined in C++ and exposed to QML}. C++ types provide full
control over properties, methods, and signals while benefiting from static typing and compilation.

\section2 Tying it All Together with CMake

The \l{Tying it all together with CMake}{\c{qt_add_qml_module} CMake command} brings together QML
files, C++ types, and resources into a cohesive module. It handles type registration, resource
compilation, and QML tooling integration automatically, making it the recommended approach for
modern QML module development.

\section2 Modernizing QML Modules

This \l{Modernizing QML Modules}{guide} helps migrate older CMake-based QML modules to newer
versions of Qt. It covers how to adapt to newer CMake policies and avoid outdated techniques.

\section2 Fine Tuning QML Modules

Advanced module configuration options in \l{Writing QML Modules}{Writing QML Modules} allow
fine-grained control over module behavior. This includes adding multiple QML modules to the same
binary, versioning, custom directory layouts, and advanced topics on QML plugins.

\section1 Old QML Modules

\note Use the \l{Port QML modules to CMake}{CMake API} to define a QML Module.
Define your QML module manually only if you need to use \c qmake.

A module is defined by a \l{qtqml-modules-qmldir.html}
{module definition qmldir file}.  Each module has an associated type
namespace, which is the module's identifier.  A module can provide QML object
types (defined either by QML documents or via a C++ plugin) and JavaScript
resources, and may be imported by clients.

To define a module, a developer should gather together the various QML
documents, JavaScript resources and C++ plugins which belong in the module
into a single directory, and write an appropriate \l{qtqml-modules-qmldir.html}
{module definition qmldir file} which should also be placed into the directory.
The directory can then be installed into the
\l{qtqml-syntax-imports.html#qml-import-path}{QML import path} as a module.

Note that defining a module is not the only way to share common QML types
within a project - a simple \l{Importing QML Document Directories}
{QML document directory import} may also be used for this purpose.

\section2 Supported QML Module Types

There are two different types of modules supported by QML:
\list
\li \l{Identified Modules}
\li \l{Legacy Modules} (deprecated)
\endlist

Identified modules explicitly define their identifier and are installed into
QML import path.  Identified modules are more maintainable (due to type
versioning) and are provided with type registration guarantees by the QML
engine which are not provided to legacy modules.  Legacy modules are only
supported to allow legacy code to continue to work with the latest version of
QML, and should be avoided by clients if possible.

Clients may import a QML module from within QML documents or JavaScript files.
Please see the documentation about
\l{qtqml-syntax-imports.html#module-namespace-imports}{importing a QML module}
for more information on the topic.

\section2 Providing Types and Functionality in a C++ Plugin

An application which has a lot of logic implemented in C++, or which defines
types in C++ and exposes them to QML, may wish to implement a QML plugin.  A
QML extension module developer may wish to implement some types in a C++ plugin
(as opposed to defining them via QML documents) to achieve better performance
or for greater flexibility.

Every C++ plugin for QML has an initialization function which is called by
the QML engine when it loads the plugin.  This initialization function must
register any types that the plugin provides, but must not do anything else
(for example, instantiating QObjects is not allowed).

See \l{qtqml-modules-cppplugins.html}{Creating C++ Plugins For QML} for more information.

\sa {Modernizing QML Modules}, {Port QML modules to CMake}
*/
