// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \title QQuickRenderControl OpenGL Example
    \example rendercontrol/rendercontrol_opengl
    \brief Shows how to render a Qt Quick scene into a texture that is then used by a non-Quick based OpenGL renderer.
    \examplecategory {Graphics}

    \image rendercontrol-opengl-example.jpg {3D cube with Qt Quick
           content rendered as texture on each face}

    The Qt Quick scene is managed by a QQuickWindow that is not visible
    on-screen. Rather, rendering targets an OpenGL texture and is controlled
    through QQuickRenderControl.

    The cube is rendered directly with OpenGL, using Qt Gui enablers such as
    QWindow, QOpenGLContext, QOpenGLShaderProgram, and QOpenGLFunctions. The
    cube is textured with the texture that the Qt Quick render pass outputs to.

    In addition, basic input event forwarding is also demonstrated. When holding
    down the left mouse button, the background \l Rectangle color is altered via
    QML bindings. Similarly, holding down a key on the keyboard changes the
    color as well. This proves that the "fake" events sent from the application
    (generated based on events from the on-screen QWindow) are forwarded and
    processed within the Qt Quick scene.
*/
