// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
    \page android-platform-notes.html
    \title Android Platform Notes
    \ingroup android-platform-extra-topics
    \previouspage Supporting Google Emoji Font Policy
    \nextpage Android GNU C++ Run-time Licensing
    \brief Information particular to building and running Qt applications on Android.

    This page contains information particular to building and running Qt
    applications on Android. See \l{android_support}{Supported Android Versions}
    for what Android versions and API levels are supported.

    \section1 Plugins and Imports Special Considerations

    If an application uses plugins that depend on other modules, these modules
    must be listed in the application's dependencies. For more information, see
    \l{Dependencies Detection}.

    \section2 Qt GUI Dependency

    Given that Android apps typically include GUI elements, the Qt for Android
    plugin is built mainly to provide a GUI, so it implements the various QPA
    abstractions. As a result, deploying a Qt for Android app is expected to
    involve a dependency on \l [QtGui]{Qt GUI}. Moreover, it's worth noting that Qt
    Creator only supports Gradle builds and deployments, meaning that command
    line or shell executions are not supported out of the box.

    \section1 OpenGL Special Considerations

    Modern devices often support OpenGL ES 3.0 or 3.1 in addition to 2.0. To get
    a suitable OpenGL context, set the requested version via
    \l{QSurfaceFormat::setVersion()}.

    \note Using OpenGL ES 3.x features will result in the application breaking on older
    devices that only support 2.0.

    \section1 Known Issues

    \section2 Qt Creator Debugging Issues

    See \l{\QC: Known Issues}{Qt Creator Known Issues}
    for more information.

    \section2 Predictive Text

    Due to a bug on some devices, when you turn off predictive text with
    \c{ImhNoPredictiveText}, this property is ignored and predictive text is
    still enabled. To work around this, set the
    \c{QT_ANDROID_ENABLE_WORKAROUND_TO_DISABLE_PREDICTIVE_TEXT} environment
    variable to \c 1. However, one side effect is that this environment variable
    can cause a problem with other keyboards such as Gboard. If you use a
    language like Japanese, with Gboard, only a QWERTY keyboard is displayed.
    This environment variable is queried each time the keyboard is displayed,
    so it's possible to toggle the workaround on and off, as necessary.

    \section2 Text Glyph Caching

    Because of a bug in some OpenGL drivers, the mechanism used by Qt to cache
    text glyphs does not work as expected on all Android devices, causing text
    to appear scrambled. To remedy this, a workaround is in place, but it can
    increase memory consumption and can also affect text rendering performance.
    The workaround is now used by default on all devices.

    You can disable the workaround by setting the
    \c QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND environment variable to \e 1 or
    \e true. However, you should do so only after verifying that text appears
    correctly on all targeted devices.

    \section1 Limitations

    Some of the Qt modules or tools might have features that are not supported on Android
    or have limitations. See a specific module's \l{All Modules}{documentation} for any platform
    limitations.

*/
