Optimal 3D Scene

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 import QtQuick 2.15
 import QtQuick3D 1.15

 Node {
     id: rootNode

     Model {
         id: ovenLow
         x: -600
         z: -300
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/ovenLow.mesh"

         DefaultMaterial {
             id: oven_material
             diffuseColor: "#ffa3a3a3"
         }

         DefaultMaterial {
             id: induction_material
             diffuseColor: "#ff040404"
         }
         materials: [
             oven_material,
             induction_material
         ]
     }

     Model {
         id: tapLow
         x: -679.799
         y: 420
         z: 100
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/tapLow.mesh"
         materials: [
             oven_material
         ]
     }

     Model {
         id: plateLow_002
         y: 424.176
         z: 600
         eulerRotation.x: -90
         eulerRotation.y: -19.7049
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/plateLow_002.mesh"

         DefaultMaterial {
             id: plate_material
             diffuseColor: "#ff8fa365"
         }
         materials: [
             plate_material
         ]
     }

     Model {
         id: plateLow_001
         x: -200
         y: 417.734
         z: 600
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/plateLow_001.mesh"
         materials: [
             plate_material
         ]
     }

     Model {
         id: plateLow
         y: 417.734
         z: 600
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/plateLow.mesh"
         materials: [
             plate_material
         ]
     }

     Model {
         id: fridgeLow
         x: 300
         y: 0.82016
         z: 600
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/fridgeLow.mesh"
         materials: [
             oven_material
         ]
     }

     Model {
         id: roofLightLow
         x: -0.000179373
         y: 1200.82
         z: -1.67638e-06
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/roofLightLow.mesh"

         DefaultMaterial {
             id: lamp_material
             diffuseColor: "#ff0c0c0c"
         }
         materials: [
             lamp_material
         ]
     }

     Model {
         id: kitchenTilesLow
         x: 200
         y: 430
         z: 700
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/kitchenTilesLow.mesh"

         DefaultMaterial {
             id: tiles_material
             diffuseColor: "#ffcccccc"
         }
         materials: [
             tiles_material
         ]
     }

     Model {
         id: sinkCabinLow
         x: -600
         z: 300
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/sinkCabinLow.mesh"

         DefaultMaterial {
             id: sink_material
             diffuseColor: "#ff2d2d2d"
         }

         DefaultMaterial {
             id: cabinDoor_material
             diffuseColor: "#ff505050"
         }
         materials: [
             sink_material,
             oven_material,
             cabinDoor_material
         ]
     }

     Model {
         id: corner
         x: -600
         z: 600
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/corner.mesh"

         DefaultMaterial {
             id: cabinTop_material
             diffuseColor: "#ff121212"
         }
         materials: [
             cabinTop_material,
             oven_material
         ]
     }

     Model {
         id: roomBaseLow
         eulerRotation.x: -90
         scale.x: 800
         scale.y: 800
         scale.z: 800
         source: "meshes/roomBaseLow.mesh"

         DefaultMaterial {
             id: floor_material
             diffuseColor: "#ff353b2a"
         }

         DefaultMaterial {
             id: wall_material
             diffuseColor: "#ff7f85a3"
         }

         DefaultMaterial {
             id: roof_material
             diffuseColor: "#ff747474"
         }
         materials: [
             floor_material,
             wall_material,
             roof_material
         ]
     }

     Model {
         id: cabinsLeftLow
         x: -100
         y: 238.4
         z: 553.885
         eulerRotation.x: -90
         scale.x: 100
         scale.y: 100
         scale.z: 100
         source: "meshes/cabinsLeftLow.mesh"
         materials: [
             oven_material,
             cabinDoor_material,
             cabinTop_material
         ]
     }
 }

 /*##^##
 Designer {
     D{i:0;active3dScene:0}
 }
 ##^##*/