Qt 3D Core C++ Classes
The Qt 3D module contains functionality to support near-realtime simulation systems. More...
This module was introduced in Qt 5.7.
Namespaces
Contains classes used for implementing QML functionality into Qt3D applications | |
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework |
Classes
The base class for aspects that provide a vertical slice of behavior | |
Used to notify when a node is destroyed | |
Base class for jobs executed in an aspect | |
Base class for all Qt3D backend nodes | |
Creates and maps backend nodes to their respective frontend nodes | |
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior | |
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Used to transforms parts of skinned meshes | |
Holds the data for a skeleton to be used with skinned meshes | |
Environment for the QAspectEngine and a method for instantiating QML components | |
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene | |
Used to notify when a component is added to an entity | |
Used to notify when a component is removed from an entity | |
Used to notify when a dynamic property value is updated | |
The base class for all CommandRequested QSceneChange events | |
Used to notify when a node is created | |
The base class for all NodeCreated QSceneChange events | |
Used to notify when a node is added to a property | |
Used to notify when a node is removed from a property | |
Used to notify when a property value is updated | |
The base class for all PropertyUpdated QSceneChange events | |
Used to notify when a value is added to a property | |
The base class for all PropertyValueAdded QSceneChange events | |
Used to notify when a value is added to a property | |
The base class for all PropertyValueRemoved QSceneChange events | |
Base class for changes that can be sent and received by Qt3D's change notification system | |
The base class for all static PropertyUpdated QSceneChange events | |
The base class for all static PropertyValueAdded QSceneChange events | |
The base class for all static PropertyValueRemoved QSceneChange events | |
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component | |
The base class of all Qt3D node classes used to build a Qt3D scene | |
Uniquely identifies a QNode | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes |
Detailed Description
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.