QSceneLoader Class
(Qt3DRender::QSceneLoader)... More...
Header: | #include <QSceneLoader> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | SceneLoader |
Inherits: | Qt3DCore::QComponent |
Public Types
enum | Status { None, Loading, Ready, Error } |
Properties
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QSceneLoader(Qt3DCore::QNode *parent = nullptr) | |
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) |
QUrl | source() const |
Status | status() const |
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | sourceChanged(const QUrl &source) |
void | statusChanged(Status status) |
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Protected Functions
QSceneLoader(QSceneLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
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Property Documentation
source : QUrl
Specifies the url for the source to be loaded.
Access functions:
QUrl | source() const |
void | setSource(const QUrl &arg) |
Notifier signal:
void | sourceChanged(const QUrl &source) |
status : const Status
Indicates the status of scene loading.
Access functions:
Status | status() const |
Notifier signal:
void | statusChanged(Status status) |
Member Function Documentation
QSceneLoader::QSceneLoader(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QSceneLoader.
[protected]
QSceneLoader::QSceneLoader(QSceneLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
void QSceneLoader::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
[slot]
void QSceneLoader::setStatus(Status status)
See also status().