Qt 3D Render C++ Classes
The Qt 3D Render module contains functionality to support 2D and 3D rendering using Qt 3D. More...
Namespaces
Contains classes that enable 2D and 3D rendering |
Classes
Provides a generic way of loading various 3D assets format into a Qt3D scene | |
A base class to be used to provide textures | |
Encapsulates the necessary information to create an OpenGL texture image | |
Encapsulates blending information | |
Class to allow for selection of camera to be used | |
Class to clear buffers | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
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Base class for effects in a Qt 3D scene | |
Storage for filter keys and their values | |
Base class of all FrameGraph configuration nodes | |
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Provides an abstract class that should be the base of all Material component classes in a scene | |
A custom mesh | |
When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Instantiates a component that can be used to interact with a QEntity by a process known as picking | |
Provides storage for a name and value pair | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Encapsulates a Render Pass | |
Storage for vectors of Filter Keys and Parameters | |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch | |
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Provides a way of specifying values of a Uniform Block or a shader structure | |
A QAbstractTexture with a Target1D target format | |
A QAbstractTexture with a Target1DArray target format | |
A QAbstractTexture with a Target2D target format | |
A QAbstractTexture with a Target2DArray target format | |
A QAbstractTexture with a Target2DMultisample target format | |
A QAbstractTexture with a Target2DMultisampleArray target format | |
A QAbstractTexture with a Target3D target format | |
A QAbstractTexture with a TargetBuffer target format | |
A QAbstractTexture with a TargetCubeMap target format | |
A QAbstractTexture with a TargetCubeMapArray target format | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
Stores data representing a texture | |
A QAbstractTexture with a TargetRectangle target format | |
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
Detailed Description
The Qt 3D Render module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt 3D framework.
To use classes from this module, add this directive into the C++ files:
#include <Qt3DRender>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3drender
Classes, types, and functions are declared under the Qt3DRender namespace.
Overview
The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D Render Framegraph.