Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Qt3DCore

Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework

Qt3DInput

Contains classes that enable user input

Qt3DLogic

Contains classes that enable frame synchronization

Qt3DRender

Contains classes that enable 2D and 3D rendering

Classes

Qt 3D Core Module

Qt3DCore::QAbstractAspect

The base class for aspects that provide a vertical slice of behavior

Qt3DCore::QAspectEngine

Qt3DCore::QAspectJob

Qt3DCore::QBackendNode

Qt3DCore::QBackendNodeMapper

Qt3DCore::QComponent

Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component

Qt3DCore::QEntity

Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior

Qt3DCore::QNode

The base class of all Qt3D node classes used to build a Qt3D scene

Qt3DCore::QNodeCreatedChangeBase

Qt3DCore::QNodeId

Qt3DCore::QPropertyNodeAddedChange

Qt3DCore::QPropertyNodeRemovedChange

Qt3DCore::QPropertyUpdatedChange

Qt3DCore::QPropertyUpdatedChangeBase

Qt3DCore::QPropertyValueAddedChange

Qt3DCore::QPropertyValueAddedChangeBase

Qt3DCore::QPropertyValueRemovedChange

Qt3DCore::QPropertyValueRemovedChangeBase

Qt3DCore::QSceneChange

Qt3DCore::QStaticPropertyUpdatedChangeBase

Qt3DCore::QTransform

Qt3DCore::Quick::QQmlAspectEngine

Environment for the QAspectEngine and a method for instantiating QML components

Qt3DRender::QCameraLens

Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene

Qt 3D Input Module

Qt3DInput::QAbstractActionInput

The base class for the Action Input and all Aggregate Action Inputs

Qt3DInput::QAbstractAxisInput

A QAbstractAxisInput class

Qt3DInput::QAbstractPhysicalDevice

The base class used by Qt3d to interact with arbitrary input devices

Qt3DInput::QAction

Links a set of QAbstractActionInput that trigger the same event

Qt3DInput::QActionInput

Stores Device and Buttons used to trigger an input event

Qt3DInput::QAnalogAxisInput

A QAnalogAxisInput class

Qt3DInput::QAxis

A QAxis class

Qt3DInput::QAxisSetting

A QAxisSetting class

Qt3DInput::QButtonAxisInput

A QButtonAxisInput class

Qt3DInput::QInputAspect

A QInputAspect class

Qt3DInput::QInputChord

Represents a set of QAbstractActionInput's that must be triggerd at once

Qt3DInput::QInputSequence

Represents a set of QAbstractActionInput's that must be triggerd one after the other

Qt3DInput::QInputSettings

A QInputSettings class

Qt3DInput::QKeyEvent

Event type send by KeyBoardHandler

Qt3DInput::QKeyboardDevice

A QKeyboardDevice class

Qt3DInput::QKeyboardHandler

A QKeyboardHandler class

Qt3DInput::QLogicalDevice

Allows the user to define a set of actions that they wish to use within an application

Qt3DInput::QMouseDevice

In charge of dispatching mouse events to attached QMouseHandler objects

Qt3DInput::QMouseEvent

Qt3DCore::QMouseEvent contains parameters that describe a mouse event

Qt3DInput::QMouseHandler

Provides a means of being notified about mouse events when attached to a QMouseDevice instance

Qt3DInput::QWheelEvent

Contains parameters that describe a mouse wheel event

Qt 3D Logic Module

Qt3DLogic::QFrameAction

Provides a way to have a synchronous function executed each frame

Qt 3D Render Module

Qt3DRender::AssimpIO

Provides a generic way of loading various 3D assets format into a Qt3D scene

Qt3DRender::QAbstractLight

Qt3DRender::QAbstractTexture

A base class to be used to provide textures

Qt3DRender::QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

Qt3DRender::QAttribute

Qt3DRender::QBlendEquationArguments

Encapsulates blending information

Qt3DRender::QBuffer

Qt3DRender::QCameraSelector

Class to allow for selection of camera to be used

Qt3DRender::QClearBuffers

Class to clear buffers

Qt3DRender::QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

Qt3DRender::QColorMask

Allows specifying which color components should be written to the currently bound frame buffer

Qt3DRender::QDispatchCompute

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Qt3DRender::QEffect

Base class for effects in a Qt 3D scene

Qt3DRender::QFilterKey

Storage for filter keys and their values

Qt3DRender::QFrameGraphNode

Base class of all FrameGraph configuration nodes

Qt3DRender::QFrustumCulling

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Qt3DRender::QGeometry

Qt3DRender::QGeometryRenderer

Qt3DRender::QGraphicsApiFilter

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Qt3DRender::QLayer

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Qt3DRender::QLayerFilter

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Qt3DRender::QMaterial

Provides an abstract class that should be the base of all Material component classes in a scene

Qt3DRender::QMesh

A custom mesh

Qt3DRender::QNoDraw

When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

Qt3DRender::QObjectPicker

Instantiates a component that can be used to interact with a QEntity by a process known as picking

Qt3DRender::QParameter

Provides storage for a name and value pair

Qt3DRender::QPointLight

Qt3DRender::QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

Qt3DRender::QRenderPass

Encapsulates a Render Pass

Qt3DRender::QRenderPassFilter

Storage for vectors of Filter Keys and Parameters

Qt3DRender::QRenderStateSet

FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch

Qt3DRender::QRenderSurfaceSelector

Qt3DRender::QSceneLoader

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Qt3DRender::QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure

Qt3DRender::QSpotLight

Qt3DRender::QTexture1D

A QAbstractTexture with a Target1D target format

Qt3DRender::QTexture1DArray

A QAbstractTexture with a Target1DArray target format

Qt3DRender::QTexture2D

A QAbstractTexture with a Target2D target format

Qt3DRender::QTexture2DArray

A QAbstractTexture with a Target2DArray target format

Qt3DRender::QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format

Qt3DRender::QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format

Qt3DRender::QTexture3D

A QAbstractTexture with a Target3D target format

Qt3DRender::QTextureBuffer

A QAbstractTexture with a TargetBuffer target format

Qt3DRender::QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format

Qt3DRender::QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format

Qt3DRender::QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt3DRender::QTextureImageData

Stores data representing a texture

Qt3DRender::QTextureRectangle

A QAbstractTexture with a TargetRectangle target format

Qt3DRender::QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture