Qt 3D C++ Classes
The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.
Namespaces
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework | |
Contains classes that enable user input | |
Contains classes that enable frame synchronization | |
Contains classes that enable 2D and 3D rendering |
Classes
Qt 3D Core Module
The base class for aspects that provide a vertical slice of behavior | |
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component | |
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior | |
The base class of all Qt3D node classes used to build a Qt3D scene | |
Environment for the QAspectEngine and a method for instantiating QML components | |
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene |
Qt 3D Input Module
The base class for the Action Input and all Aggregate Action Inputs | |
A QAbstractAxisInput class | |
The base class used by Qt3d to interact with arbitrary input devices | |
Links a set of QAbstractActionInput that trigger the same event | |
Stores Device and Buttons used to trigger an input event | |
A QAnalogAxisInput class | |
A QAxis class | |
A QAxisSetting class | |
A QButtonAxisInput class | |
A QInputAspect class | |
Represents a set of QAbstractActionInput's that must be triggerd at once | |
Represents a set of QAbstractActionInput's that must be triggerd one after the other | |
A QInputSettings class | |
Event type send by KeyBoardHandler | |
A QKeyboardDevice class | |
A QKeyboardHandler class | |
Allows the user to define a set of actions that they wish to use within an application | |
In charge of dispatching mouse events to attached QMouseHandler objects | |
Qt3DCore::QMouseEvent contains parameters that describe a mouse event | |
Provides a means of being notified about mouse events when attached to a QMouseDevice instance | |
Contains parameters that describe a mouse wheel event |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame |
Qt 3D Render Module
Provides a generic way of loading various 3D assets format into a Qt3D scene | |
A base class to be used to provide textures | |
Encapsulates the necessary information to create an OpenGL texture image | |
Encapsulates blending information | |
Class to allow for selection of camera to be used | |
Class to clear buffers | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
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Base class for effects in a Qt 3D scene | |
Storage for filter keys and their values | |
Base class of all FrameGraph configuration nodes | |
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Provides an abstract class that should be the base of all Material component classes in a scene | |
A custom mesh | |
When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Instantiates a component that can be used to interact with a QEntity by a process known as picking | |
Provides storage for a name and value pair | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Encapsulates a Render Pass | |
Storage for vectors of Filter Keys and Parameters | |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch | |
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Provides a way of specifying values of a Uniform Block or a shader structure | |
A QAbstractTexture with a Target1D target format | |
A QAbstractTexture with a Target1DArray target format | |
A QAbstractTexture with a Target2D target format | |
A QAbstractTexture with a Target2DArray target format | |
A QAbstractTexture with a Target2DMultisample target format | |
A QAbstractTexture with a Target2DMultisampleArray target format | |
A QAbstractTexture with a Target3D target format | |
A QAbstractTexture with a TargetBuffer target format | |
A QAbstractTexture with a TargetCubeMap target format | |
A QAbstractTexture with a TargetCubeMapArray target format | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
Stores data representing a texture | |
A QAbstractTexture with a TargetRectangle target format | |
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |